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Limiting the scope of the study to currently operating artificial intelligence (AI) systems, Lancaster (library and information science, U. of Illinois) and Warner (Thesaurus Design Specialist, Argus Associates, Inc.) offer advice on what AI services can be applied to library and information services and speculate on what may become applicable in the near future. Among the applications discussed are cataloging, subject indexing, reference services, intelligent text processing, data mining, help desks, critiquing systems, speech technology, and computer vision. c. Book News Inc.
Walk with veteran author Andrew Glassner; see exactly how each of his pieces evolves, including the mistakes he's made along the way (and how to fix them!), and the times when he changed direction. As your knowledge and skills grow, you'll understand why Processing is such a powerful tool for self-expression. It offers a 21st-century medium for expressing new ideas. This book gives you everything you need to know to explore new frontiers in your own images, animations, and interactive experiences.
This book combines Apple's trademark visual elegance with the underlying stability of UNIX, which adds up to a rock-solid operating system. Pogue covers each of the control panels and bonus programs that come with Mac OS X, including iTunes, Mail, Sherlock, and Apache, the built-in Web-server.
An exploration of walking and mapping as both form and content in art projects using old and new technologies, shoe leather and GPS. From Guy Debord in the early 1950s to Richard Long, Janet Cardiff, and Esther Polak more recently, contemporary artists have returned again and again to the walking motif. Today, the convergence of global networks, online databases, and new tools for mobile mapping coincides with a resurgence of interest in walking as an art form. In Walking and Mapping, Karen O'Rourke explores a series of walking/mapping projects by contemporary artists. She offers close readings of these projects—many of which she was able to experience firsthand—and situates them in relation to landmark works from the past half-century. Together, they form a new entity, a dynamic whole greater than the sum of its parts. By alternating close study of selected projects with a broader view of their place in a bigger picture, Walking and Mapping itself maps a complex phenomenon.
*Unlike its competitors, focuses solely on applied programming techniques for testers *Will appeal to both developers and testers alike; already popularized in classrooms worldwide for three years *Testing market is growing as more business adopt .NET technologies
The third volume in a new series exploring the basics of Raspberry Pi Operating System administration, this installment builds on the insights from Volumes 1 and 2 to provide a compendium of easy-to-use and essential guidance for Raspberry Pi system administration for novice users, with specific focus on Text Editors, git/ GitHub, and LXC/LXD. The overriding idea behind system administration of a modern, 21st-century Linux system, such as the Raspberry Pi OS, is the use of systemd to ensure that the Linux kernel works efficiently and effectively to provide these three foundation stones of computer operation and management: computer system concurrency, virtualization, and secure persistence. ...
This essential Handbook outlines the latest research on operations management teaching, and identifies new developments in the overall trends of (de)globalisation, sustainability and digitalisation. It highlights contemporary developments in teaching practice, providing theoretical insights into potential future pedagogical directions.
This book describes the basic concepts of spacecraft operations for both manned and unmanned missions. The first part of the book provides a brief overview of the space segment. The next four parts deal with the classic areas of space flight operations: mission operations, communications and infrastructure, the flight dynamics system, and the mission planning system. This is followed by a part describing the operational tasks of the various subsystems of a classical satellite in Earth orbit. The last part describes the special requirements of other mission types due to the presence of astronauts, the approach of a satellite to another target satellite, or leaving Earth orbit in interplanetar...
Art&D considers changes in art practice due to media, to that new branch of art making known primarily as electronic art. Use of radio and video came first, about 25 years ago, but over the last ten years digital media and network technology have reigned. This new discipline embraces a heterogeneous collection of artistic, technological, and scientific disciplines and is also characterized by inter- and trans-disciplinary collaborations. Electronic art proved a troublesome fit for existing art institutions, necessitating the founding of specialized organizations for the funding and creation of relatively expensive, process-based projects. And they were: digital art laboratories were established around the world with the financial support of governments, arts foundations, industry, scientific programs, and so on. Art&D is a critical consideration of the many artistic, technical and theoretical aspects of making electronic art in such interdisciplinary collaborations. It sets out to describe, in layman's terms, the cultural, social, and political-economic transformations that are the result of the widespread propagation of digital techniques.
Information technology has been used in organisational settings and for organisational purposes such as accounting, for a half century, but IT is now increasingly being used for the purposes of mediating and regulating complex activities in which multiple professional users are involved, such as in factories, hospitals, architectural offices, and so on. The economic importance of such coordination systems is enormous but their design often inadequate. The problem is that our understanding of the coordinative practices for which these systems are developed is deficient, leaving systems developers and software engineers to base their designs on commonsensical requirements analyses. The research reflected in this book addresses these very problems. It is a collection of articles which establish a conceptual foundation for the research area of Computer-Supported Cooperative Work.