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Proceedings of the 21st European Conference on E-Learning
  • Language: en

Proceedings of the 21st European Conference on E-Learning

  • Type: Book
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  • Published: 2022-11
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  • Publisher: Acpil

These proceedings represent the work of contributors to the 21st European Conference on e-Learning (ECEL 2022), hosted by ACI and the University of Brighton, UK on 27-28 October 2022. The Conference Chair is Dr Panagiotis Fotaris, and the Programme Chair Dr Andrew Blake, both from University of Brighton, UK. ECEL is now a well-established event on the academic research calendar and now in its 19th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics that fall into this important and ever-growing area of research. The opening ...

ECGBL 2020 14th European Conference on Game-Based Learning
  • Language: en

ECGBL 2020 14th European Conference on Game-Based Learning

These proceedings represent the work of contributors to the 14th European Conference on Games Based Learning (ECGBL 2020), hosted by The University of Brighton on 24-25 September 2020. The Conference Chair is Panagiotis Fotaris and the Programme Chairs are Dr Katie Piatt and Dr Cate Grundy, all from University of Brighton, UK.

Handbook of Research on Innovative Digital Practices to Engage Learners
  • Language: en
  • Pages: 468

Handbook of Research on Innovative Digital Practices to Engage Learners

  • Type: Book
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  • Published: 2019-06-28
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  • Publisher: IGI Global

Digital integration is the driving force of teaching and learning at all levels of education. As more non-traditional students seek credentialing, certification, and degrees, institutions continue to push the boundaries of innovative practices to meet the needs of diverse students. Programs and faculty have moved from merely using technology and learning management systems to unique and innovative ways to engage learners. The Handbook of Research on Innovative Digital Practices to Engage Learners is an essential scholarly publication that offers theoretical frameworks, delivery models, current guidelines, and digital design techniques for integrating technological advancements in education contexts to enforce student engagement and positive student outcomes. Featuring a wide range of topics such as gamification, wearable technologies, and distance education, this book is ideal for teachers, curriculum developers, instructional designers, principals, deans, administrators, researchers, academicians, education professionals, and students.

Escape Rooms and Other Immersive Experiences in the Library
  • Language: en
  • Pages: 200

Escape Rooms and Other Immersive Experiences in the Library

By one count, there are more than 7,200 escape room environments in 1,445 cities in 105 countries. So why not in libraries? Sharpening participants’ problem solving and collaboration skills by mashing up real-time adventure, immersive theater, gaming, and old-fashioned entertainment, they’re a natural for libraries. And, as Kroski demonstrates in this fun guide, they’re feasible for a range of audiences and library budgets. Whether you’re already an escape room aficionado who’s eager to replicate the experience at your own institution, or an intrigued novice looking for ways to enliven your programing, Kroski has got you covered. This book discusses the differences between escape r...