Welcome to our book review site go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

Roleplaying Games in the Digital Age
  • Language: en
  • Pages: 242

Roleplaying Games in the Digital Age

  • Type: Book
  • -
  • Published: 2021-03-08
  • -
  • Publisher: McFarland

The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players. Such shifts elicit new scholarly perspectives. This collection includes essays on the transmedia ecology that has connected analog with digital and audio spaces. Essays explore the boundaries of virtual tabletops and how users engage with a variety of technology to further role-playing. Authors map the growing diversity of the TRPG fandom and detail how players interact with RPG-related podcasts. Interviewed are content creators like Griffin McElroy of The Adventure Zone podcast, Roll20 co-creator Nolan T. Jones, board game designers Nikki Valens and Isaac Childres and fan artists Tracey Alvarez and Alex Schiltz. These essays and interviews expand the academic perspective to reflect the future of role-playing.

Ice Kingdoms Campaign Setting
  • Language: en
  • Pages: 204

Ice Kingdoms Campaign Setting

  • Type: Book
  • -
  • Published: 2016-12-31
  • -
  • Publisher: Lulu.com

Welcome to the Ice Kingdoms, a fantasy role playing game setting for old school games. Compatible with most modern D20 based role playing games and specifically aimed for classic games, the Ice Kingdoms provides all the information need to run adventures in the Thanelands. Including: New racial variants for Humans based on culture. New rules for class modifications. Detailed gods and pantheon and rules for priests of every deity. Monsters. History. Geography and more.... Pick up your sword and face the cold!

Modern the RPG
  • Language: en
  • Pages: 303

Modern the RPG

What would our world be like if magic and monsters truly existed? What is the gods once roamed the world and shaped it to their vision? Will you go quietly into that dark night, or will you fight the oncoming storm? What will you do when adventure comes calling? Modern is the foremost in Urban Fantasy gaming. Learn forbidden secrets. Build unique characters. Cast world-shaking spells. Confront the evils of our world. The Modern RPG system is designed to allow you to play in a realistic world where magic and monsters have always existed. It allows you to explore you own world through the lens of magic and mystery. With this book, you can explore any adventure you can imagine. Explore your wor...

Adequate Commoner for Pathfinder
  • Language: en
  • Pages: 134

Adequate Commoner for Pathfinder

  • Type: Book
  • -
  • Published: 2015-06-09
  • -
  • Publisher: Lulu.com

The Adequate Commoner for the Pathfinder RPG is meant for distribution channels and presents a new perspective on what is probably the most overlooked character in any game: the Commoner NPC class. Now commoners can be more than just faces in a crowd and cannon fodder. They can be the player characters! Includes the Gear Commoner or Mythic Commoner, as well as commoner jobs, New Commoner Feats and Traits, equipment, weapons, improvised traps, and more! Rounding out such goodies are tactics and suggestions for running a commoner character game, as well as Cooks' Day Out, a beginning adventure for commoner characters just hoping to survive the day. ... and there's more yet! So, if you're bored with the exceptional and fed-up with the extraordinary, how about giving the mundane a try? We promise, your commoners will never seem common again.

Hybrid Blood
  • Language: en
  • Pages: 90

Hybrid Blood

Strange gods or wizardly interference has blended animal and man. By practice, accident, or even nature, the beast people have risen to live against and with humanity in all its varied cultures and origins. Two legs or four, they stand ready to spice up your adventure as allies, antagonists, or player options. In a world steeped with magic, even the most unlikely matches are occasionally made. Sometimes through wildly inventive sorcery, the interference of otherworldly gods, or even the spark of true love may bring two distant lines together. Such creatures may be an anomaly, or give rise to whole new species. Even if one doesn’t force blood together that normally would remain separated as water and oil, the nurture side of what makes a person who they are cannot be denied. What if your halfling was raised by orcs? Or that orc was brought up by elves? Without a single physical exchange, lines can be brought together. Hundreds of racial combinationsA new race (the beast people) designed to cover the animal kingdom.New FeatsNew Magic to blur racial linesReincarnation handled with grace and easeCompatible with Pathfinder, Starfinder, and 5th Edition!

Adequate Commoner Deluxe for Pathfinder
  • Language: en
  • Pages: 134

Adequate Commoner Deluxe for Pathfinder

  • Type: Book
  • -
  • Published: 2015-06-09
  • -
  • Publisher: Lulu.com

The Adequate Commoner for the Pathfinder RPG is meant for distribution channels and presents a new perspective on what is probably the most overlooked character in any game: the Commoner NPC class. Now commoners can be more than just faces in a crowd and cannon fodder. They can be the player characters! Includes the Gear Commoner or Mythic Commoner, as well as commoner jobs, New Commoner Feats and Traits, equipment, weapons, improvised traps, and more! Rounding out such goodies are tactics and suggestions for running a commoner character game, as well as Cooks' Day Out, a beginning adventure for commoner characters just hoping to survive the day. ... and there's more yet! So, if you're bored with the exceptional and fed-up with the extraordinary, how about giving the mundane a try? We promise, your commoners will never seem common again.

Battle of Bloodmarch Hill
  • Language: en

Battle of Bloodmarch Hill

  • Type: Book
  • -
  • Published: 2015-03-17
  • -
  • Publisher: Unknown

The Giantslayer Adventure Path begins In the human town of Trunau, a beleaguered settlement surrounded by the brutal orcs of the Hold of Belkzen, the heroes must investigate a mysterious death. Before they uncover the truth, however, Trunau comes under attack by an orc army, and the heroes must help defend it, only to discover the real reasons behind both the murder and the orc raid -- both were just distractions from a wider conspiracy involving a giant chieftain, who seeks the treasures of the forgotten tomb of an ancient giant hero beneath the town. A Pathfinder Roleplaying Game adventure for 1st-level characters, Battle of Bloodmarch Hill kicks off the Giantslayer Adventure Path, an epic campaign of classic sword & sorcery thrills. A selection of new monsters, a primer on the various giants of Golarion, a toolbox of new mechanics for use with giant foes, and the first installment of a new Pathfinder's Journal written by Richard Pett round out this volume of the Pathfinder Adventure Path.

Ponyfinder: Campaign Setting
  • Language: en
  • Pages: 188

Ponyfinder: Campaign Setting

Adventure in the world of Everglow, nestled in delicate balance between the elemental planes. It is a world of magic and mystery, where the fey are in control and the humanoid races are secondary. Foremost of the fey are Ponykind, who rallied behind their Queen to form the greatest empire Everglow had ever seen. We've brought ponies, griffons, felines, and other strange creatures to life in a world all of their own, where they are the primary PCs. Don't want to run a game all about ponies? That's alright! Use our post-empire suggestions to add ponies to any other existing world. Many spells, archetypes, and bloodlines are also usable by non ponies or other settings. New gods New spells New class archetypes New equipment New bloodlines New races Compatible with Pathfinder and 5E.

Wardens of the Reborn Forge
  • Language: en

Wardens of the Reborn Forge

The Grand Duchy of Alkenstar has withstood the ravages of the surrounding Mana Wastes for over a century thanks to its industrious citizens and the awesome power of their technological innovations. But when the clockwork guardians meant to protect Alkenstar begin attacking citizens, riots threaten to disrupt the already unstable balance of power within the city. Combined with a series of unnatural earthquakes in the Karggat Hills and the reactivation of a long-dormant dwarven factory, the sense that something isn't right hangs thick in the air. Can the heroes discover the cause of these strange events and save the citizens of Alkenstar from turning on themselves? Pathfinder Module: Wardens of the Reborn Forge is a deluxe super-adventure for 12th-level characters and includes 64 action-packed pages of adventure and a beautiful two-sided full-color poster map. Players can expect to reach 16th level by the time they complete this epic adventure -- if they manage to survive