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Gamification in Tourism
  • Language: en
  • Pages: 190

Gamification in Tourism

Tourists' expectations are increasingly complex and sophisticated. They are now seeking meaningful and more stimulating experiences from tourism providers. By combining Gamification with Experience Design the Gamification in Tourism book provides a comprehensive and novel approach on how to design such experiences. With its Memorable Experience Design framework and practical case studies the book should help tourism providers shift their thinking as to what they can offer in order to cater to the new needs of their guests.

Information and Communication Technologies in Tourism 2014
  • Language: en
  • Pages: 874

Information and Communication Technologies in Tourism 2014

The papers presented in this volume advance the state-of-the-art research on social media and Web 2.0, electronic tourism marketing, website development and evaluation, search engine marketing and optimization, IT adoption and diffusion, virtual travel communities, mobile technologies, management information systems in tourism, eLearning, recommender systems for tourism businesses and destinations and electronic distribution for hospitality and travel products. This book covers the most significant topics contributed by prominent scholars from around the world and is suitable for both academics and practitioners who are interested in the latest developments in e-Tourism.

La sorpresa com a factor de canvi
  • Language: ca
  • Pages: 149

La sorpresa com a factor de canvi

  • Type: Book
  • -
  • Published: 2018-10-31
  • -
  • Publisher: Caligrama

Crear, transformar, bellesa, passió, somnis, paraules clau que ens poden ajudar a fer les coses diferents. Reimaginar una educació amb admiració i des dels sentits.

Role-play as a Heritage Practice
  • Language: en
  • Pages: 305

Role-play as a Heritage Practice

  • Categories: Art
  • Type: Book
  • -
  • Published: 2021-03-28
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  • Publisher: Routledge

Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical reenactment (RH), from a combined game studies and heritage studies perspective. Demonstrating that non-digital role-plays, such as TRPG and LARP, share many features with RH, the book contends that all three may be considered as heritage practices. Studying these role-plays as three distinct genres of playful, participatory and performative forms of engagement with cultural heritage, Mochocki demonstrates how an exploration of the affordances of each genre can be valuable. Showing that a playerâ€...

National Agricultural Library Catalog
  • Language: en
  • Pages: 964

National Agricultural Library Catalog

  • Type: Book
  • -
  • Published: 1977
  • -
  • Publisher: Unknown

None

Department of State Publication
  • Language: en
  • Pages: 436

Department of State Publication

  • Type: Book
  • -
  • Published: 1948
  • -
  • Publisher: Unknown

None

Actes Du Xe Congrès International Des Linguistes, Bucarest, 28 Août--2 Septembre 1967
  • Language: en
  • Pages: 880

Actes Du Xe Congrès International Des Linguistes, Bucarest, 28 Août--2 Septembre 1967

  • Type: Book
  • -
  • Published: 1969
  • -
  • Publisher: Unknown

None

Actes Du ... Congrès International Des Linguistes
  • Language: en
  • Pages: 880

Actes Du ... Congrès International Des Linguistes

  • Type: Book
  • -
  • Published: 1969
  • -
  • Publisher: Unknown

None

Romania
  • Language: en
  • Pages: 688

Romania

  • Type: Book
  • -
  • Published: 1985
  • -
  • Publisher: Unknown

None

General Catalogue of Printed Books
  • Language: en
  • Pages: 440

General Catalogue of Printed Books

  • Type: Book
  • -
  • Published: 1968
  • -
  • Publisher: Unknown

None