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Learn All the Design & Development Skills You Need to Make Great Games with Unity, the World's Most Popular Professional Game Engine If you want to design and develop games, there is no substitute for strong, hands-on experience with modern techniques and tools. That is exactly what this book provides. Leading instructor and indie game developer Jeremy Gibson Bond covers all three disciplines that you need to succeed: game design theory, rapid iterative prototyping, and practical programming. Building on two previous best-sellers, this Third Edition contains hundreds of improvements across more than 400 new pages, all designed to make it even easier to understand and more useful in modern ga...
In today’s rapidly evolving society, there has been an increase in technologies and systems available to support the elderly throughout various aspects of life. We have come a long way in the quality of life we can offer our aging populations in recent years due to these technological innovations, medical advancements, and research initiatives. However, further study of these developments is crucial to ensure they are utilized to their utmost potential in securing a healthier elderly population. The Research Anthology on Supporting Healthy Aging in a Digital Society discusses the current challenges of aging in the modern world as well as recent developments in medicine and technology that can be used to improve the quality of life of elderly citizens. Covering a wide range of topics such as smart homes, remote healthcare, and aging in place, this reference work is ideal for healthcare professionals, gerontologists, therapists, government officials, policymakers, researchers, academicians, practitioners, scholars, instructors, and students.
Currently, most books on youth research available on the market focus on ‘how to’ conduct youth research or the research process itself. This edited collection proposes to take this process a step further and discuss the complexities of youth research from a practical and theoretical context. In total, five themes are examined – conceptualising young people, ethics and consent, the digital, voice, participation and unexpected tensions. In this book, authors from six countries explore the complexities of researching with young people across disciplines and national contexts. Offering a closeup examination of their own research experiences, the authors address the complexities of researching with young people beyond simple questions of protection from harm and coercion by problematising notions of ‘resilience’, ‘participation’, ‘risk’ and ‘voice’. This edited collection takes the reader through an exploration of its key themes and, in doing so, presents a cast of candid and insightful accounts from youth researchers situated within the humanities and social sciences.
La Gamification è una cosa seria! Se ben progettata è capace di generare profonde e positive implicazioni nel marketing, nella comunicazione, nel business d’impresa e nei processi socio-istituzionali. Un testo pensato per tutti coloro che – manager
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Впервые введение в геймдизайн, прототипирование и геймдев объединены в одну книгу. Если вы собираетесь заняться разработкой игр, то в первую очередь вам необходима информация о современных методах и профессиональных инструментах. Эти незаменимые знания можно получить в книге Джереми Гибсона Бонда. Кросс-платформенная разработка Unity позволяет создать игру, а затем с легкостью п...
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