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Commodore 16 Games Book
  • Language: en
  • Pages: 214

Commodore 16 Games Book

First published in 1984, this book enabled a whole new generation to learn game coding on their Commodore 16 - an unusual and relatively rare machine that had a processor which was faster than that of the famous C64, possessed more efficient screen memory, had a much faster BASIC interpreter... yet came supplied with just a quarter of the memory held by its older brother. Despite the machine's lacklustre performance in the US, sales in Europe were strong and the machine retains a large fan base to this day. Popular in Easter bloc countries - particularly Hungary - the machine was the first home computer that many people owned; it therefore retains a significant 'nostalgia factor' amongst its...

Commodore 64 Exposed
  • Language: en
  • Pages: 201

Commodore 64 Exposed

First published in 1983, this outstanding reference work about the Commodore 64 helped many owners of the much-loved home computer understand their machine to a whole new level. The details within the book enabled users to perfect their coding skills in both BASIC and advanced machine code. To this day it remains a highly useful guide for those interested in retro games programming on the classic machine. * * * As the original publisher Melbourne House wrote: Here is the definitive book for the Commodore owner. A complete and comprehensive guide to make you total master of your Commodore 64. Commodore 64 Exposed is an encyclopedia of solutions from Basic programming through to machine langua...

Spectrum Machine Language for the Absolute Beginner
  • Language: en
  • Pages: 244

Spectrum Machine Language for the Absolute Beginner

First published in 1982, William Tang’s Spectrum Machine Language for the Absolute Beginner is generally considered to be the best introduction to 8-bit machine code programming ever written. With many great game writers crediting this as the book that got them started, there still is no better way to learn the language at the heart of the ZX Spectrum. * * * As the original publisher Melbourne House wrote: If you are frustrated by the limitations of BASIC and want to write faster, more powerful, space-saving programs or subroutines, Spectrum Machine Language for the Absolute Beginner is the book for you. Even with no previous experience of computer languages, you will be able to discover t...

NOT ONLY 30 PROGRAMS FOR THE SINCLAIR ZX81
  • Language: en

NOT ONLY 30 PROGRAMS FOR THE SINCLAIR ZX81

  • Type: Book
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  • Published: 2023
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  • Publisher: Unknown

None

219 Brief Business Reports for Apparel & Garments
  • Language: en
  • Pages: 450

219 Brief Business Reports for Apparel & Garments

Global Boutique Stores Business Report Executive Summary Boutique stores, traditionally characterized as small, specialized retail shops offering unique, curated selections, have made significant inroads in the global market. As the antithesis to mass-market retail, these stores offer individuality, exclusivity, and a personalized shopping experience. This report delves into the trends, growth patterns, challenges, and opportunities facing boutique stores on a global scale. 1. Market Overview Global Worth: As of 2022, the global boutique stores market was estimated at $300 billion, showing a compound annual growth rate (CAGR) of 4% over the past five years. Key Markets: North America and Eur...

Encyclopedia of Consumer Culture
  • Language: en
  • Pages: 1665

Encyclopedia of Consumer Culture

  • Type: Book
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  • Published: 2011-09-15
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  • Publisher: SAGE

The Encyclopedia of Consumer Culture is the first reference work to outline the parameters of consumer culture and provide a critical, scholarly resource on consumption and consumerism.

Retro Gaming with Raspberry Pi
  • Language: en
  • Pages: 180

Retro Gaming with Raspberry Pi

The 1980s and 1990s were a glorious era for gaming! In just twelve short years (1982-1994) we had the Sinclair Spectrum, Commodore 64, Amiga, and Atari ST; NES, SNES, Sega Master System, Sega Genesis/Mega Drive, and Saturn right up to the Sony PlayStation. The pace of change from bitmapped graphics, through to sprite scaling and eventually 3D polygon graphics was breathtaking. We're still nursing sore thumbs from endless button-bashing. This book shows you, step-by-step, how to turn Raspberry Pi into several classic consoles and computers. Discover where to get brand new games from, and even how to start coding games. If you're brave, we'll show you how to build a full-sized arcade machine. ...

Not Only 30 Programs for the Sinclair ZX81
  • Language: en
  • Pages: 119

Not Only 30 Programs for the Sinclair ZX81

Launched in 1981, Sir Clive Sinclair's ZX81 - successor to his ZX80 released the year before - was designed to be a low-cost introduction to home computing for the general public. It was a hugely successful machine, with over one and a half million 'official' units being sold; many more unauthorised 'clones' were also produced, particularly in Russia and other Eastern Bloc countries of the era. One could either purchase the machine pre-built, or - as a significant number of consumers did - buy it in kit form for assembly at home at a slightly cheaper price. This 'DIY' approach, encouraged by Sinclair Research, became a core element of the computer's genetic make-up. Those who were comfortabl...

30 Programs for the Sinclair ZX80
  • Language: en
  • Pages: 112

30 Programs for the Sinclair ZX80

The ZX80 home computer was launched in 1980 by the then still-to-be-knighted home computer mogul Clive Sinclair. Available in kit form at £79.99 for the aspiring hobbyist or pre-built at a price of £99.99 the ground-breaking machine offered home computing for the kind of money an average family could afford. The inventor's company would grow to become Sinclair Research and release even more powerful machines such as the ZX81, QL and (at the time) the UK's best-selling computer, the ZX Spectrum. This book - originally published by Melbourne House - contains thirty programs for the reader to run on their ZX80, after spending time carefully typing them in! The programs were designed to introd...

The Abduction
  • Language: en
  • Pages: 166

The Abduction

She should never have gotten into his car. Marcus Crawford doesn’t want to go back to jail. They shouldn’t have sent him there in the first place because it wasn’t his fault. It was an accident. Everyone—except the jury—agreed. The only good thing that came from his incarceration was meeting Crystal. She sent him letters. She supported him. After his release, Marcus, Crystal, and her precious nine-year-old daughter from a previous marriage, Hannah, became a family. But, before they could marry, Marcus discovered a needle in Crystal’s gym bag. Crystal lied about where she’d been. Her makeup failed to cover the blossoming red spots on her cheeks. He attempted to support her the w...