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This Revision Workbook delivers hassle-free hands-on practice for the externally assessed units.
Manage your own revision with step-by-step support from experienced teacher and examiner Kevin Wells. Use specific case studies to improve your knowledge of business processes and topics. Apply business terms accurately with the help of definitions and key words. -Plan and pace your revision with the revision planner -Use the expert tips to clarify key points -Avoid making typical mistakes with key expert advice -Test yourself with end-of-topic questions and answers and tick off each topic as you complete it -Get exam ready with last minute quick quizzes at www.hoddereducation.co.uk/myrevisionnotes
This Revision Workbook delivers hassle-free hands-on practice for the externally assessed units.
Exam Board: Cambridge Level: KS4 Subject: Digital Media First Teaching: September 2016 First Exam: June 2018 Support your teaching of the new Cambridge Technicals 2016 suite with Cambridge Technical Level 3 Digital Media, developed in partnership between OCR and Hodder Education; this textbook covers each specialist pathway and ensures your ability to deliver a flexible course that is both vocationally focused and academically thorough. Cambridge Technical Level 3 Digital Media is matched exactly to the new specification and follows specialist pathways in digital content for interactive media, and moving image and audio production. - Ensures effective teaching of each specialist pathway offe...
Shows what examiners are looking for in the GCSE coursework and in the exam. This resource provides coverage of the specification so that teachers can deliver the course with confidence and students can approach assessment fully prepared. It includes activities and case studies throughout to engage students with this subject.
You've got TV, internet, phone, radio, movies, music, magazines and newspapers -- and that's just the tip of the iceberg. Unless we live on a desert island, there is no escape from media communications of one sort or another. So how do we begin to understand today's all-embracing media culture? In this book, all the key issues and debates in media studies are covered in a lively and accessible style. You will learn about the main features of global media corporations, and approaches to the study of media effects, consumer power, celebrity, journalism and new media. From surveillance to simulation, genre to gender, political economy to the postmodern, the reader will be guided through a matrix of intellectual endeavour on all media matters. Whether you are a student, researcher, practitioner or just someone with a general interest, Media Studies will serve as a handy reference guide on your journey through this complex but fascinating subject.
Absolute clarity is the aim with a new generation of revision guide for the 2020s. This guide has been expertly compiled and edited by successful former teachers of Computer Science, highly experienced examiners and a good dollop of scientific research into what makes revision most effective. Past examinations questions are essential to good preparation, improving understanding and confidence. This guide has combined revision with tips and more practice questions than you could shake a stick at. All the essential ingredients for getting a grade you can be really proud of. Each specification topic has been referenced and distilled into the key points to make in an examination for top marks. Questions on all topics assessing knowledge, application and analysis are all specifically and carefully devised throughout this book.
This book explains how graphic designers use computers as a medium to combine word, image, motion, sound, and user interaction for the internet, TV, promos, games, animation, CDs, and exhibitions. Mapping the spectrum of career opportunities created by digital technologies in the industry, it also describes the attitudes, skills, and knowledge needed to enter the profession and captures the flavor and excitement of working in this field. The authors' broad perspective—taking in everything from photography and illustration to motion, environmental, and wearable graphics—describes the growing importance of new media for graphic designers in developing new experiences for theinformation and entertainment industries across the globe. Sections on online design and imaginary worlds—including virtual worlds, digital FX, and games—map out recent and future technological developments and their implications for designers of today and tomorrow.
Endorsed by WJEC/Eduqas, this Student Book offers high quality support you can trust. Written by experienced Media Studies teachers and examiners, this engaging resource will encourage your students to become confident, independent learners and develop their skills as Media students.// All areas of the specification are covered and supported by numerous highly-illustrated examples taken from the set products and optional choices. // The theoretical framework underpinning media studies is explored and applied to a range of media forms and products. // A dedicated chapter on the Non-Examined Assessment element of the specification provides clear guidance on how students will be assessed. // Exam guidance sections introduce students to practice questions and the assessment objectives helping students with the skills they need for assessment. // Extension tasks will help to stretch and challenge higher ability students. // The book supports students taking Media Studies for the first time, as well as those who are progressing from GCSE.