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The Indie Game Developer Handbook
  • Language: en
  • Pages: 279

The Indie Game Developer Handbook

  • Type: Book
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  • Published: 2015-02-11
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  • Publisher: CRC Press

The indie game developer’s complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio—from the initial creation of the game through to completion, release and beyond. Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more. Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way. Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development

The Cores of Game Design
  • Language: en
  • Pages: 321

The Cores of Game Design

  • Type: Book
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  • Published: 2024-10-15
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  • Publisher: CRC Press

This book considers the four essential cores of game design: Mechanics, the interactive elements that allow players to be part and interact with the game itself; Economy, the resources and numerical concepts that will enable players to evaluate and consider the options in the game, creating strategy, risk, and fun; Narrative, the textual features that enable players to create and generate meaning for the game and its parts; and the Aesthetics, the audiovisual elements that allow players to experience the game through their senses and feelings. This book discusses all four essential cores and how to design games by using each one as a starting point. It also discusses how each one is connected and can be understood as a valuable tool to elevate a game's design. It follows a practical approach to how we can implement the game design and development process by being prototype-focused, user-centred, and lean. This book will be of great interest to students, indie game developers, and aspiring early-career designers looking to hone their game design craft.

The History, Topography and Directory of Warwickshire
  • Language: en
  • Pages: 858

The History, Topography and Directory of Warwickshire

  • Type: Book
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  • Published: 1830
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  • Publisher: Unknown

None

Pigot and co.'s national commercial directory of ... Scotland, and of the isle of Man
  • Language: en
  • Pages: 1086
Street's Indian and colonial mercantile directory
  • Language: en
  • Pages: 478

Street's Indian and colonial mercantile directory

  • Type: Book
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  • Published: 1869
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  • Publisher: Unknown

None

The Post office [afterw.] Kellys directory of Birmingham with its suburbs (and Smethwick).
  • Language: en
  • Pages: 858
Kidderminster election, 1868. Alphabetical copy of the poll
  • Language: en
  • Pages: 28

Kidderminster election, 1868. Alphabetical copy of the poll

  • Type: Book
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  • Published: 1868
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  • Publisher: Unknown

None

Richard S. Hill--tributes from Friends
  • Language: en
  • Pages: 424

Richard S. Hill--tributes from Friends

None