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Recent Advances and Future Prospects in Knowledge, Information and Creativity Support Systems
  • Language: en
  • Pages: 315

Recent Advances and Future Prospects in Knowledge, Information and Creativity Support Systems

  • Type: Book
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  • Published: 2017-12-01
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  • Publisher: Springer

This book includes carefully selected papers presented at the 10th International Conference on Knowledge, Information and Creativity Support Systems (KICCS 2015), which was held in Phuket, Thailand, on November 12–14, 2015. Most of the papers are extended versions with the latest results added, representing virtually all topics covered by the conference. The KICCS 2015 focus theme, “Looking into the Future of Creativity and Decision Support Systems”, highlighted the field’s growing complexity and called for deeper, insightful discussions about the future, complemented with an exposition of current developments that have proven their value and usefulness. As such, the book addresses topics concerning future-oriented fields of research, such as anticipatory networks and systems; foresight support systems; and relevant newly emerging applications, exemplified by autonomous creative systems. It also focuses on cognitive and collaborative aspects of creativity.

Gaming, Simulation and Innovations: Challenges and Opportunities
  • Language: en
  • Pages: 305

Gaming, Simulation and Innovations: Challenges and Opportunities

This book constitutes the refereed proceedings of the 52nd International Simulation and Gaming Association Conference, ISAGA 2021, held in Indore, India, during September 6–10, 2021. The 24 full papers included in this book were carefully reviewed and selected from 58 submissions. They were organized in topical sections as follows: game design and facilitation; gaming in education; player experience in simulations; and policy formulation and serious games.

Simulation and Gaming in the Network Society
  • Language: en
  • Pages: 466

Simulation and Gaming in the Network Society

  • Type: Book
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  • Published: 2016-08-02
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  • Publisher: Springer

This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.

Simulation and Gaming for Social Impact
  • Language: en
  • Pages: 233

Simulation and Gaming for Social Impact

This book constitutes revised selected papers from the 53rd International Simulation and Gaming Association Conference, ISAGA 2022, which took place in Boston, USA, during July 11–14, 2022. The 15 full papers presented in this volume were carefully reviewed and selected from 35 submissions. They were organized in topical sections named: education and training; resilience and sustainability; health; and social justice.

Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures
  • Language: en
  • Pages: 203

Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures

  • Type: Book
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  • Published: 2018-05-25
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  • Publisher: Springer

This book constitutes the refereed post-conference proceedings of the 48th International Simulation and Gaming Association Conference, ISAGA 2018, held in Delft, The Netherlands, in July 2018. The 19 revised full papers included in the volume were carefully reviewed and selected from 27 submissions. The contributions to this book range from design thinking related to simulation gaming, the analysis of the consequences of design choices in games, to games for decision making, examples of games for business, climate change, maritime spatial planning, sustainable city development, supply chain, and much more.

New Frontiers in Artificial Intelligence
  • Language: en
  • Pages: 506

New Frontiers in Artificial Intelligence

This book constitutes extended, revised, and selected papers from the 10th International Symposium of Artificial Intelligence supported by the Japanese Society for Artificial Intelligence, JSAI-isAI 2018. It was held in November 2018 in Yokohama, Japan. The 28 paper full papers and 5 short papers were carefully selected from 97 submissions. The papers selected cover topics in Artificial Intelligence, such as AI and law, business intelligence, human intelligence, logic and engineering, and data analytics and applications.

Simulation Gaming Through Times and Disciplines
  • Language: en
  • Pages: 469

Simulation Gaming Through Times and Disciplines

This book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26–30, 2019.The 38 papers presented in this volume were carefully reviewed and selected from 72 submissions. They were organized in topical sections named: simulation gaming in the science space; simulation gaming design and implementation; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming.

SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES
  • Language: en
  • Pages: 687

SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES

The ISAGA 50th Anniversary Conference proceedings is a collection of 76 accepted submissions. The proposed papers and posters are very diversified and have backgrounds in many areas, yet they come together in the simulation and gaming. We had 12 tracks for papers, a poster submission track, workshops track, and thematic sessions proposals track. The 50th anniversary track will allow us to look back at our heritage. The core tracks with the biggest number of submissions are the simulation and gaming track and game science theory track. For the first time, we also had tracks for gaming technology, AR/VR, e-sport science and gaming cultures, we have received many interesting and quality submissions, which will add new perspective and diversity to our field. ISAGA wants to stay relevant and up-to-date with the current problems; thus the tracks for S&G for logistics and smart infrastructure, gaming for individual efficacy and performance and gaming for sustainable development goals. We have also received ten poster submissions with very interesting topics.

List of Shipowners
  • Language: en
  • Pages: 972

List of Shipowners

  • Type: Book
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  • Published: 1982
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  • Publisher: Unknown

None

Active Learning in Political Science for a Post-Pandemic World
  • Language: en
  • Pages: 164

Active Learning in Political Science for a Post-Pandemic World

This book features valuable conversations about how COVID-19 has changed how we teach and even who we are as instructors in political science. This project devotes special attention to how our pedagogy in political science has evolved from ‘triage’ to transformation over the course of the pandemic. This book, part of the Palgrave Macmillan Political Pedagogies series, presents a variety of innovations in political science teaching (from “ungrading” to the flipped classroom) and offers systematic reflections on how our approaches to teaching and learning have been forever changed.