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Some of the most creative artists from today’s maker scene discuss their process, workspaces and more in this inspiring guide to tinkering. The Art of Tinkering is an unprecedented celebration of what it means to tinker: to take things apart, explore tools and materials, and build wondrous, wild art that’s part science, part technology, and entirely creative. Join 150+ makers as they share the stories behind their beautiful and bold work—then do some tinkering yourself! This collection of exhibits, artwork, and projects explores a whole new way to learn, in which people expand their knowledge through making and doing, working with readily available materials, getting their hands dirty,...
How do we reclaim our innate enchantment with the world? And how can we turn our natural curiosity into a deep, abiding love for knowledge? Frank Oppenheimer, the younger brother of the physicist J. Robert Oppenheimer, was captivated by these questions, and used his own intellectual inquisitiveness to found the Exploratorium, a powerfully influential museum of human awareness in San Francisco, that encourages play, creativity, and discovery—all in the name of understanding. In this elegant biography, K. C. Cole investigates the man behind the museum with sharp insight and deep sympathy. The Oppenheimers were a family with great wealth and education, and Frank, like his older brother, pursu...
Kids and teachers can build their own science projects based on exhibits from San Francisco's premiere science museum This revised and updated edition offers instructions for building junior versions, or "snacks," of the famed Exploratorium's exhibits. The snacks, designed by science teachers, can be used as demonstrations, labs, or as student science projects and all 100 projects are easy to build from common materials. The Exploratorium, a renowned hands-on science museum founded by physicist and educator Frank Oppenheimer, is noted for its interactive exhibits that richly illustrate scientific concepts and stimulate learning. Offers a step-by-step guide for building dynamic science projects and exhibits Includes tips for creating projects made from easy-to-assembly items Thoroughly revised and updated, including new "snacks," images, and references
Let science blow your mind with the Exploratorium! Take a good look around: The ho-hum spots you inhabit every day are actually secret laboratories full of fascinating and eye-popping wonder—from the instant you wake up to the time you nod off at night! Discover these awe-inspiring scientific playgrounds with Exploralab—the hands-on, action-packed activity guide from the world’s most beloved and fun-filled laboratory of all, the Exploratorium in San Francisco. Exploralab contains tons of way-cool tools of inquiry to help kids get in on the science fun, including: • a magnifier • reflective paper • fabric swatches • an erasable whiteboard • textured paper • a spinning disc • polarizing filters • colored acetate sheets • and glow-in-the-dark ink!
Fifty of the world’s most creative people share their stories and inspirations in this volume created by the Exploratorium science museum. What do music visionary Brian Eno, kinetic sculptor Theo Jansen, science writer Mary Roach, Mythbuster Adam Savage, and Pulitzer-winning journalist Thomas Friedman have in common? They are all game-changers: scientists, artists, entertainers, and activists who revolutionized their fields with bold new perspectives and approaches—and they all had transformative, course-setting experiences at the Exploratorium science museum, the San Francisco landmark visited by a million people a year in person and by millions more online. Join them and forty-five mor...
Design, Make, Play: Growing the Next Generation of STEM Innovators is a resource for practitioners, policymakers, researchers and program developers that illuminates creative, cutting edge ways to inspire and motivate young people about science and technology learning. The book is aligned with the National Research Council’s new Framework for Science Education, which includes an explicit focus on engineering and design content, as well as integration across disciplines. Extensive case studies explore real world examples of innovative programs that take place in a variety of settings, including schools, museums, community centers, and virtual spaces. Design, Make, and Play are presented as learning methodologies that have the power to rekindle children’s intrinsic motivation and innate curiosity about STEM (science, technology, engineering, and mathematics) fields. A digital companion app showcases rich multimedia that brings the stories and successes of each program—and the students who learn there—to life.
Art publication regarding site specific installation at the Exploratorium by artist Tim Hawkinson.
The San Francisco Exploratorium squeezed between the covers of a book! The "pages" reflect, magnify, or grow as you follow the instructions. Seven subjects are covered, including light wave craziness, ouchless physics, and hair dryer science.
Children love to build, and are fascinated by things that are big and small. This book capitalizes on these natural fascinations to involve students in scientific explorations.
As human populations inhabiting cities have grown dramatically, we have lost the ability to understand and even to see the natural world around us. We lack the vocabulary to describe our surroundings, and this lack of understanding limits our ability as citizens to contribute to political decisions about the landscape of cities, especially at the edges where land meets water. Bay Lexicon, a field guide to San Francisco's shoreline, is a case study in establishing a working language for hybrid landscapes. Centred on a walk along the edge of the iconic San Francisco Bay, it documents, deciphers, and classifies the places and phenomena a person encounters – and the forces, histories, and inte...