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Makeology introduces the emerging landscape of the Maker Movement and its connection to interest-driven learning. While the movement is fueled in part by new tools, technologies, and online communities available to today’s makers, its simultaneous emphasis on engaging the world through design and sharing with others harkens back to early educational predecessors including Froebel, Dewey, Montessori, and Papert. Makerspaces as Learning Environments (Volume 1) focuses on making in a variety of educational ecosystems, spanning nursery schools, K-12 environments, higher education, museums, and after-school spaces. Each chapter closes with a set of practical takeaways for educators, researchers, and parents.
How lessons from kindergarten can help everyone develop the creative thinking skills needed to thrive in today's society. In kindergartens these days, children spend more time with math worksheets and phonics flashcards than building blocks and finger paint. Kindergarten is becoming more like the rest of school. In Lifelong Kindergarten, learning expert Mitchel Resnick argues for exactly the opposite: the rest of school (even the rest of life) should be more like kindergarten. To thrive in today's fast-changing world, people of all ages must learn to think and act creatively—and the best way to do that is by focusing more on imagining, creating, playing, sharing, and reflecting, just as ch...
In Play=Learning, top experts in child development and learning contend that in over-emphasizing academic achievement, our culture has forgotten about the importance of play for children's development.
Design, Make, Play: Growing the Next Generation of STEM Innovators is a resource for practitioners, policymakers, researchers and program developers that illuminates creative, cutting edge ways to inspire and motivate young people about science and technology learning. The book is aligned with the National Research Council's new Framework for Science Education, which includes an explicit focus on engineering and design content, as well as integration across disciplines. Extensive case studies explore real world examples of innovative programs that take place in a variety of settings, including schools, museums, community centers, and virtual spaces. Design, Make, and Play are presented as learning methodologies that have the power to rekindle children's intrinsic motivation and innate curiosity about STEM (science, technology, engineering, and mathematics) fields. A digital companion app showcases rich multimedia that brings the stories and successes of each program--and the students who learn there--to life.
Technology has become a major component of today�s classroom environment. Teachers are using new methods like makerspaces in order to engage their students. Makerspaces refer to tools students can use to explore, discover, and create new ideas and concepts using technology. This book will focus on makerspace projects that will help students with math. Complete with detailed directions and examples, this easy-to-read guide will focus on new methods of learning and mastering mathematical concepts. At last there's a way to make math fun and hands-on using the latest tools and technology.
What constitutes the study of philosophy or physics? What exactly does an anthropologist do, or a geologist or historian? In short, what are the arts and sciences? While many of us have been to college and many aspire to go, we may still wonder just what the various disciplines represent and how they interact. What are their origins, methods, applications, and unique challenges? What kind of people elect to go into each of these fields, and what are the big issues that motivate them? Curious to explore these questions himself, Dartmouth College professor and mathematician Dan Rockmore asked his colleagues to explain their fields and what it is that they do. The result is an accessible, entertaining, and enlightening survey of the ideas and subjects that contribute to a liberal education. The book offers a doorway to the arts and sciences for anyone intrigued by the vast world of ideas.
“Creativity” is a word that excites and dazzles us. It promises brilliance and achievement, a shield against conformity, a channel for innovation across the arts, sciences, technology, and education, and a mechanism for economic revival and personal success. But it has not always evoked these ideas. The Creativity Complex traces the history of how creativity has come to mean the things it now does, and explores the ethical implications of how we use this term today for both the arts and for the social world more broadly. Richly researched, the book explores how creativity has been invoked in arenas as varied as Enlightenment debates over the nature of cognition, Victorian-era intelligence research, the Cold War technology race, contemporary K-12 education, and even modern electoral politics. Ultimately, The Creativity Complex asks how our ideas about creativity are bound up with those of self-fulfillment, responsibility, and the individual, and how these might seduce us into joining a worldview and even a set of social imperatives that we might otherwise find troubling.
Makerspaces are community-based, hands-on workshops in which people of all ages and skill levels come together to learn, work together, and create. Using creativity and collaboration, makerspace science projects are both fun and fulfilling. This guide brings science to life with ten easy-to-follow makerspace activities using sewing machines, laser cutters, 3D printers, electronics, woodworking tools, and metalworking equipment. Makers will develop new people and project skills, build confidence by overcoming challenges, and possibly discover innovative ways to address modern-day issues with science.
Fifty of the world’s most creative people share their stories and inspirations in this volume created by the Exploratorium science museum. What do music visionary Brian Eno, kinetic sculptor Theo Jansen, science writer Mary Roach, Mythbuster Adam Savage, and Pulitzer-winning journalist Thomas Friedman have in common? They are all game-changers: scientists, artists, entertainers, and activists who revolutionized their fields with bold new perspectives and approaches—and they all had transformative, course-setting experiences at the Exploratorium science museum, the San Francisco landmark visited by a million people a year in person and by millions more online. Join them and forty-five mor...
This book explains how CNC milling complements the other processes completed in a Fab Lab (fabrication laboratory) and where a CNC milling machine operator fits as a maker.