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"Transform your idea into a top-selling product"--Front cover.
This full-color, illustrated handbook uses comic book-style panels to explain the basics of using a breadboard; then it walks you through ten fun and educational projects. You'll learn-by-doing as you study the circuit diagrams and colorful drawings, working your way through each project. Bonus features include an "X-Ray" drawing of the inside of the breadboard and a guide to understanding resistor color codes. A solderless breadboard is the perfect platform for learning electronics, whether at home or in the classroom, because it can be used over and over again for different circuits. With the projects in this handbook, you will learn how to use a light sensor, a potentiometer, a diode, a 5...
This comprehensive guide from the editors of Popular Science covers everything a new inventor needs to know from starting out to running a start-up. Contrary to popular opinion, you don’t have to be an ace electrician or a coding prodigy to develop your own game-changing invention. All you need is curiosity, a desire to fix a common problem, and the determination to see your ideas become reality. And it won’t hurt to have this book handy—a volume full of vital tips, skills, and strategies that will take you from zero to inventor. Everyone knows about Bill Gates or Steve Jobs, but in TheTotal Inventor’s Manual, you’ll also learn from the examples of those intrepid inventors who gave...
After the recent launch of home-based personal 3D printers as well as government funding and company investments in advancing manufacturing initiatives, additive manufacturing has rapidly come to the forefront of discussion and become a more approachable lucrative career of particular interest to the younger generation. It is essential to identify the long-term competitive advantages and how to teach, inspire, and create a resolute community of supporters, learners, and new leaders in this important industry progression. Applications of Artificial Intelligence in Additive Manufacturing provides instruction on how to use artificial intelligence to produce additively manufactured parts. It discusses an overview of the field, the strategic blending of artificial intelligence and additive manufacturing, and features case studies on the various emerging technologies. Covering topics such as artificial intelligence models, experimental investigations, and online detections, this book is an essential resource for engineers, manufacturing professionals, computer scientists, AI scientists, researchers, educators, academicians, and students.
A whole issue devoted to toys for makers! Toys are big players in the maker world. From educational (STEM/STEAM) to robotics and science, toys provide stimulation, simulation, and prototyping. Make: Volume 41 highlights the latest games and gadgets that have come from the maker community, and provides hands-on inspiration for making your own tech-infused toys. In the Tinkering Toys issue: Build a Mobile Sandbox Excavator Going Pro: How to Make Your Toy a Reality Arduino and littleBits Team Up Teach Kids to Program with Robots Retro-Renaissance: A roundup of perennial toy favorites (Erector Set, Tinkertoys, and more) Nerf Sentry Gun Sound-Powered Drawbot
The first magazine devoted entirely to do-it-yourself technology projectspresents its 25th quarterly edition for people who like to tweak, disassemble, recreate,and invent cool new uses for technology. MAKE Volume 25 is all about the Arduino Revolution! Give your gadgets a brain! Previously out of reach for the do-it-yourselfer, the tiny computers called microcontrollers are now so cheap and easy to use that anyone can make their stuff smart. With a microcontroller, your gadget can sense the environment, talk to the internet or other hardware, and make things happen in the real world by controlling motors, lights, or any electronic device. The Arduino is an easy-to-use microcontroller board -- it's like an R&D lab on your kitchen table for prototyping any gadget. We show you how to make one, and how to use Arduinos and other microcontrollers to make an automatic yogurt maker, a vintage Skype telephone, a gumball machine that recognizes your secret knock, and more. Plus, make a Helicopter Rocket, gourmet Sous Vide food cooker, Reverse Geocache treasure box, and many more fun DIY projects.
MAKE Magazine’s annual Maker Faires have become the engine that drives the diverse and ever-expanding maker movement. At the heart of these events are the projects that their clever creators bring to show off and to inspire others to create. This special edition of MAKE celebrates the best of these projects, as seen at the Faires and in the pages of the magazine, as well as profiles of the makers who create them and the Faires that bring them together. Build a secret knock gumball machine Find out how to 3D-print your head Make a high-power water rocket Set up your electronics workbench
The robots are coming! MAKE Volume 27 shows you how to build robots that walk, fly, swim, play music, dance, and even extinguish fires. Some of the buildable bots you’ll meet include: Yellow Drum Machine, which roves around looking for things to drum on, then drums, records, and accompanies itself playing catchy rhythms Roomba Recon, Roomba robotic vacuum with a wireless router and webcam on its back, programmed so you can drive it around your house and see what it sees from a browser window anywhere Hamster-Powered Strandbeest, which walks around on eight legs, powered by a hamster inside its hamster globe “head” The winning project from MAKE’s Most Entertaining Robot contest Tiny Robots made from common electronics components. The special Robots section will also include a roundup of hobby robotics highlights, and a Primer on using the EZ-Robot controller board to turn any animatronic toy into a fully controllable robot that recognizes faces and responds to voice commands.
MAKE Volume 26: Karts & WheelsGarage go-kart building is a time-honored hobby for do-it-yourselfers, and we'll show you how to build wheeled wonders that'll have you and the kids racing around the neighborhood in DIY style. Build a longboard skateboard by bending plywood. Build a crazy go-kart driven by a pair of battery-powered drills. Put a mini gasoline engine on a bicycle. And construct an amazing wind-powered cart that can outrun a tailwind. Plus you'll learn how to build the winning vehicle from our online Karts and Wheels contest! In addition to karts, you'll find plenty of other projects that only MAKE could give you: A flaming tube that keeps time to music and makes sounds waves visible -- in fire An aquarium tank to grow your own Spirulina algae superfood An electronic music looper that creates cool sounds and lets you build wild rhythm loops
The first magazine devoted entirely to do-it-yourself technology projects presents its 30th quarterly edition for people who like to tweak, disassemble, recreate, and invent cool new uses for technology. Until recently, home automation was an unfulfilled promise -- systems were gimmicky, finicky, user-hostile, or potentially unsecure. But today, thanks to a new crop of devices and technologies, home automation is useful, fun, and maker-friendly. Using smartphones, wireless networks, the internet, simple microcontrollers, and even gesture recognition, DIY-style Smart Homes can now do everything promised and more, for much less -- and MAKE shows you how in Volume 30.