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Lavishly printed in full color, this exhibition catalogue features over 300 spectacular examples of netsuke carvers' art. Chapters elucidate the historical development and extraordinary breadth of netsuke production with examples from as early as the 17th century to contemporary works by living artists. Matthew Welch, Associate Curator of Asian Art at the Minneapolis Institute of Arts, and Sharen Chappell, former president of the International Netsuke Society, discuss iconography, technique and artistic style of each work. All netsuke were selected from the private collections of the International Netsuke Society members, and many have never been published or publicly exhibited.
The Arts and Emergent Bilingual Youth offers a critical sociopolitical perspective on working with emerging bilingual youth at the intersection of the arts and language learning. Utilizing research from both arts and language education to explore the ways they work in tandem to contribute to emergent bilingual students’ language and academic development, the book analyzes model arts projects to raise questions about “best practices” for and with marginalized bilingual young people, in terms of relevance to their languages, cultures, and communities as they envision better worlds. A central assumption is that the arts can be especially valuable for contributing to English learning by en...
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The Ultimate Netsuke Bibliography is a comprehensive bibliography of more than 4,400 bibliographic print and non-print entries covering all aspects of Japanese netsuke, the miniature carvings which Japanese men used to suspend various items from the sash belt that fastened their kimono. It is organized into 15 major and 5 minor categories. Each category is further divided into 11 subcategories. Additional features include four indices (Author, Journal, Place, and Subject), and a variety of appendices. It contains 2,196 books, 1,861 journal articles (457 from the Netsuke Kenkyukai Study Journal), 367 from the Journal of the International Netsuke Collectors Society 1,494 auction catalogs, 431 items in French, 254 items in Japanese, 60 items prior to 1900, including 9 auction catalogs. Includes most materials published through the end of 1998. A section of Late Arrivals, including last minute submissions and items in early 1999, is listed as well. This volume is a necessity for every netsuke collector, bibliophile, art library and museum.
Play helps define who we are as human beings. However, many of the leisurely/ludic activities people participate in are created and governed by corporate entities with social, political, and business agendas. As such, it is critical that scholars understand and explicate the ideological underpinnings of played-through experiences and how they affect the player/performers who engage in them. This book explores how people play and why their play matters, with a particular interest in how ludic experiences are often constructed and controlled by the interests of institutions, including corporations, non-profit organizations, government agencies, religious organizations, and non-governmental organizations (NGOs). Each chapter explores diverse sites of play. From theme parks to comic conventions to massively-multiplayer online games, they probe what roles the designers of these experiences construct for players, and how such play might affect participants' identities and ideologies. Scholars of performance studies, leisure studies, media studies and sociology will find this book an essential reference when studying facets of play.