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Ylva, a young Viking girl, is swept by a storm to England where she is orphaned. Determined to avenge her mother's death, she tracks the killer north. But when a stranger steps in, Ylva has to choose between vengeance and trust.
She-wolf explores the cultural history of the female werewolf, from her first appearance in medieval literature to recent incarnations in film, television and popular literature. The book includes contributors from various disciplines, and offers a cross-period, interdisciplinary exploration of a perennially popular cultural production. The book covers material from the Middle Ages to the present day with chapters on folklore, history, witch trials, Victorian literature, young adult literature, film and gaming. Considering issues such as religious and social contexts, colonialism, constructions of racial and gendered identities, corporeality and subjectivity – as well as female body hair, sexuality and violence – She-wolf reveals the varied ways in which the female werewolf is a manifestation of complex cultural anxieties, as well as a site of continued fascination.
From Chris Claremont, the writer of The Uncanny X-Men, Excalibur and Fantastic Four, and John Bolton, artist of Man-Bat, Shame: Conception, and Books of Magic, comes a fantasy classic, fully remastered, fully restored, and collected together for the first time ever! Complete with previously-unseen art and features, this sumptuous volume gathers three tales of the beautiful, star-haired swordswoman, Marada the She-Wolf. Ablaze in blood-soaked battle and insidious sorcery, unearthly desires, terror, and evil, this is the ultimate vision of the ultimate fighting fantasy female! Descended from Ceasar, and preceded by her legendary reputation, Marada the She-Wolf, followÕs MaradaÕs adventures across the Roman Empire. Together with her magical accomplice Princess Arianrhod, they battle evil demons, wizards, witches, and unearthly terror!
Since antiquity, the she-wolf has served as the potent symbol of Rome. For more than two thousand years, the legendary animal that rescued Romulus and Remus has been the subject of historical and political accounts, literary treatments in poetry and prose, and visual representations in every medium. In She-Wolf: The Story of a Roman Icon, Cristina Mazzoni examines the evolution of the she-wolf as a symbol in western history, art, and literature, from antiquity to contemporary times. Used, for example, as an icon of Roman imperial power, papal authority, and the distance between the present and the past, the she-wolf has also served as an allegory for greed, good politics, excessive female sexuality, and, most recently, modern, multi-cultural Rome. Mazzoni engagingly analyzes the various role guises of the she-wolf over time in the first comprehensive study in any language on this subject.
This title is part of UC Press's Voices Revived program, which commemorates University of California Press’s mission to seek out and cultivate the brightest minds and give them voice, reach, and impact. Drawing on a backlist dating to 1893, Voices Revived makes high-quality, peer-reviewed scholarship accessible once again using print-on-demand technology. This title was originally published in 1973.
SHE WOLF is a surreal exploration in horror as the story follows a teenage girl who believes she's been bitten by a savage werewolf. Soon after she begins to experience feverish nightmares that seamlessly bleed into her everyday reality.
A chance encounter. Fated paths. Unlikely allies. When I was young, I met a boy at the waterfall on the edge of the Forbidden Forest. Our pack was prohibited from venturing there. But being the alpha's only child and a bit of a social misfit, it became my second home. Tiam and I became best friends, experiencing each other's firsts and building an unbreakable bond. Until fate caught up with us, and I had no choice but to reject him, to protect him from myself and my pack. It was the wrong choice, leaving me more shunned and outcasted than before. Years later, ostracized and sick of dealing with the alpha holes in Sibyl Falls, I plan my escape, and that all goes to shit when my biggest secret...
In From She-Wolf to Martyr, Elizabeth Casteen examines Johanna I of Naples's evolving, problematic reputation and uses it as a lens through which to analyze often-contradictory late-medieval conceptions of rulership, authority, and femininity.
The rules of the She-Wolf Games are simple. 1. Get out of the cage first. 2. Don't waste time shifting into a wolf. 3. Never stop running. 4. Don't get caught. 5. Repeat every night until the games are over...or you escape. With werewolves on the brink of extinction, packs from everywhere came together in an attempt to overcome their differences. The creation of the She-Wolf Games did just that, bringing peace among the territories as packs work toward the same goal: Save their species. Usually, I'd be touched at such a monumental occasion, but I had no idea werewolves existed. Or that female werewolves were a commodity and the ultimate prize. I figured it out fast after encountering a beautiful wolf outside my apartment building. If only the cute sucker hadn't bitten me. Because now, I find myself as one of three she-wolves among a few dozen men competing for a chance to fill a spot in my new pack. Four scary-hot werewolves who all get to claim me. And they will do anything to win the She-Wolf Games. It's for a good cause, right? Too bad I'm going to assure they all lose. This is a sizzling hot reverse harem paranormal romance. Get ready for sparks to fly as the games begin.