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Index of Patents Issued from the United States Patent Office
  • Language: en
  • Pages: 1878

Index of Patents Issued from the United States Patent Office

  • Type: Book
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  • Published: 1970
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  • Publisher: Unknown

None

Index of Patents Issued from the United States Patent and Trademark Office
  • Language: en
  • Pages: 1948

Index of Patents Issued from the United States Patent and Trademark Office

  • Type: Book
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  • Published: 1993
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  • Publisher: Unknown

None

Shinto
  • Language: en

Shinto

  • Categories: Art
  • Type: Book
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  • Published: 2019
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  • Publisher: Unknown

Conveying the impressive range and beauty of art associated with the tradition of kami veneration in Japan, 'Shinto: Discovery of the Divine in Japanese Art' presents works in various media--calligraphy, painting, sculpture, costume, and decorative arts--assembled from religious institutions and museums in Japan, and from collections in the United States. Kami veneration, a practice often referred to as Shinto in modern sources, is unique to Japan, although a number of its components stem from court and religious rituals in neighboring countries. 'Shinto' accompanies an exhibition at the Cleveland Museum of Art, presented with the special cooperation of the Nara National Museum in Japan, and is written by top scholars from the United States and Japan. It is the first catalogue in any language to bring together significant works from both U.S. and Japanese collections related to kami veneration, documenting these rare and fragile works.

More Games of No Chance
  • Language: en
  • Pages: 552

More Games of No Chance

This 2003 book provides an analysis of combinatorial games - games not involving chance or hidden information. It contains a fascinating collection of articles by some well-known names in the field, such as Elwyn Berlekamp and John Conway, plus other researchers in mathematics and computer science, together with some top game players. The articles run the gamut from theoretical approaches (infinite games, generalizations of game values, 2-player cellular automata, Alpha-Beta pruning under partial orders) to other games (Amazons, Chomp, Dot-and-Boxes, Go, Chess, Hex). Many of these advances reflect the interplay of the computer science and the mathematics. The book ends with a bibliography by A. Fraenkel and a list of combinatorial game theory problems by R. K. Guy. Like its predecessor, Games of No Chance, this should be on the shelf of all serious combinatorial games enthusiasts.

Games of No Chance
  • Language: en
  • Pages: 556

Games of No Chance

Is Nine-Men Morris, in the hands of perfect players, a win for white or for black - or a draw? Can king, rook, and knight always defeat king and two knights in chess? What can Go players learn from economists? What are nimbers, tinies, switches and minies? This book deals with combinatorial games, that is, games not involving chance or hidden information. Their study is at once old and young: though some games, such as chess, have been analyzed for centuries, the first full analysis of a nontrivial combinatorial game (Nim) only appeared in 1902. The first part of this book will be accessible to anyone, regardless of background: it contains introductory expositions, reports of unusual tournaments, and a fascinating article by John H. Conway on the possibly everlasting contest between an angel and a devil. For those who want to delve more deeply, the book also contains combinatorial studies of chess and Go; reports on computer advances such as the solution of Nine-Men Morris and Pentominoes; and theoretical approaches to such problems as games with many players. If you have read and enjoyed Martin Gardner, or if you like to learn and analyze new games, this book is for you.

Official Gazette of the United States Patent and Trademark Office
  • Language: en
  • Pages: 756

Official Gazette of the United States Patent and Trademark Office

  • Type: Book
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  • Published: 2002
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  • Publisher: Unknown

None

Survey of Humanistic Studies in Japan, 1960
  • Language: en
  • Pages: 576

Survey of Humanistic Studies in Japan, 1960

  • Type: Book
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  • Published: 1961
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  • Publisher: Unknown

None

Games of No Chance 3
  • Language: en
  • Pages: 577

Games of No Chance 3

This fascinating look at combinatorial games, that is, games not involving chance or hidden information, offers updates on standard games such as Go and Hex, on impartial games such as Chomp and Wythoff's Nim, and on aspects of games with infinitesimal values, plus analyses of the complexity of some games and puzzles and surveys on algorithmic game theory, on playing to lose, and on coping with cycles. The volume is rounded out with an up-to-date bibliography by Fraenkel and, for readers eager to get their hands dirty, a list of unsolved problems by Guy and Nowakowski. Highlights include some of Siegel's groundbreaking work on loopy games, the unveiling by Friedman and Landsberg of the use of renormalization to give very intriguing results about Chomp, and Nakamura's "Counting Liberties in Capturing Races of Go." Like its predecessors, this book should be on the shelf of all serious games enthusiasts.

Discrete Algorithms and Complexity
  • Language: en
  • Pages: 497

Discrete Algorithms and Complexity

  • Type: Book
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  • Published: 2014-05-10
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  • Publisher: Elsevier

Perspectives in Computing, Volume 15: Discrete Algorithms and Complexity provides an understanding of discrete algorithms and complexity. This book covers a variety of topics, including discrete logarithm algorithms, parallel bubbling, electronic prototyping, number theoretic complexity, and linear programming. Organized into 27 chapters, this volume begins with an overview of the basic solutions of the primal and dual that can be characterized in graph-theoretic terms. This text then explores the principal partition of vertex-weighted graphs, which is utilized to solve certain assignment problems or flow problems that are formulated using such graphs. Other chapters consider a polynomial-time algorithm for finding the geodesic center of a simple polygon. This book discusses as well the three efficient algorithms for the routing problems around a rectangle. The final chapter deals with a snoopy cache multiprocessor system wherein each processor has a cache in which it stores blocks of data. This book is a valuable resource for mathematicians and researchers.

Games, Puzzles, and Computation
  • Language: en
  • Pages: 250

Games, Puzzles, and Computation

  • Type: Book
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  • Published: 2009-06-30
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  • Publisher: CRC Press

The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation-quite different from the usual models of automata and circuits-offering a new way of thinking about computation. The appen