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The Artist in the Machine
  • Language: en
  • Pages: 429

The Artist in the Machine

  • Type: Book
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  • Published: 2020-11-10
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  • Publisher: MIT Press

An authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans. Today's computers are composing music that sounds “more Bach than Bach,” turning photographs into paintings in the style of Van Gogh's Starry Night, and even writing screenplays. But are computers truly creative—or are they merely tools to be used by musicians, artists, and writers? In this book, Arthur I. Miller takes us on a tour of creativity in the age of machines. Miller, an authority on creativity, identifies the key factors essential to the creative process, from “the need for introspection” to “the ability to discover...

Reports of Cases Argued and Determined in the Supreme Court of the State of Vermont
  • Language: en
  • Pages: 612
The New England Historical and Genealogical Register
  • Language: en
  • Pages: 450

The New England Historical and Genealogical Register

  • Type: Book
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  • Published: 1881
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  • Publisher: Unknown

Beginning in 1924, Proceedings are incorporated into the Apr. no.

Proceedings at the Centennial Celebration of the Incorporation of the Town of Longmeadow, October 17th, 1883
  • Language: en
  • Pages: 470
Proceedings at the centennial celebration of the incorporation of the town of Longmeadow, with appendices and a town genealogy
  • Language: en
  • Pages: 468
A genealogical record of the descendants of Quartermaster George Colton
  • Language: en
  • Pages: 625
Inductive Logic Programming
  • Language: en
  • Pages: 411

Inductive Logic Programming

This book constitutes the refereed proceedings of the 13th International Conference on Inductive Logic Programming, ILP 2003, held in Szeged, Hungary in September/October 2003. The 23 revised full papers presented were carefully reviewed and selected from 53 submissions. Among the topics addressed are multirelational data mining, complexity issues, theory revision, clustering, mathematical discovery, relational reinforcement learning, multirelational learning, inductive inference, description logics, grammar systems, and inductive learning.

The Creativity Code
  • Language: en
  • Pages: 321

The Creativity Code

“A brilliant travel guide to the coming world of AI.” —Jeanette Winterson What does it mean to be creative? Can creativity be trained? Is it uniquely human, or could AI be considered creative? Mathematical genius and exuberant polymath Marcus du Sautoy plunges us into the world of artificial intelligence and algorithmic learning in this essential guide to the future of creativity. He considers the role of pattern and imitation in the creative process and sets out to investigate the programs and programmers—from Deep Mind and the Flow Machine to Botnik and WHIM—who are seeking to rival or surpass human innovation in gaming, music, art, and language. A thrilling tour of the landscape...

Artificial Intelligence and the Arts
  • Language: en
  • Pages: 383

Artificial Intelligence and the Arts

Emotions, creativity, aesthetics, artistic behavior, divergent thoughts, and curiosity are both fundamental to the human experience and instrumental in the development of human-centered artificial intelligence systems that can relate, communicate, and understand human motivations, desires, and needs. In this book the editors put forward two core propositions: creative artistic behavior is one of the key challenges of artificial intelligence research, and computer-assisted creativity and human-centered artificial intelligence systems are the driving forces for research in this area. The invited chapters examine computational creativity and more specifically systems that exhibit artistic behavior or can improve humans' creative and artistic abilities. The authors synthesize and reflect on current trends, identify core challenges and opportunities, and present novel contributions and applications in domains such as the visual arts, music, 3D environments, and games. The book will be valuable for researchers, creatives, and others engaged with the relationship between artificial intelligence and the arts.