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The Red Knight holds a special place in Canadian history. The RCAF’s solo aerobatic display thrilled airshow audiences throughout North America from 1958–1969. With over 600 performances, the Red Knight ranks third in RCAF history to today’s Snowbirds and CF-18 Hornet Demo. In recognition of the program’s importance, Canada’s Aviation Hall of Fame honoured the Red Knight with its Belt of Orion Award for Excellence in 2020 and the Royal Canadian Mint issued a commemorative coin in 2022. Aviation historian John Charles Corrigan spent 25 years researching and chronicling the program’s history in his book, The Red Knight. Budget cuts and a fatal accident resulted in the program’s c...
This title provides an accessible introduction to the study of digital gaming, and is the first book to explicitly and comprehensively address how digital games are experienced and engaged with in the everyday lives, social networks and consumer patterns of gamers.
Halo Effect is an unauthorized collection of essays on the bestselling video game Halo. Examining the Halo phenomenon from every angle—from profiling the greatest Halo player who ever lived to providing a behind-the-scenes look at the making of the wildly popular, virtual-reality Halo movies—this guide is the ultimate companion for anyone who wants to truly understand this amazingly successful video game. With discussions on the role of religion and science in the game, this collection of essays also looks into the creation of and community reaction to the launch of the Halo series.
"This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline"--Provided by publisher.
The mystery is solved. But does pop-god Lucifer like the answer? The answer is a word that rhymes with "Go", "Blow" and "Pro". If you think the answer rhymes with "Cow" I applaud you for your unconventional nature. It's good to experiment. We're experimenting with being Awesome for four issues in a row. JOIN US.
Best Before examines how the videogames industry's retail, publishing, technology design, advertising and marketing practices actively produce obsolescence, wearing out and retiring old games to make way for the always new, just out of reach, 'coming soon' title and 'next generation' platform.
The essential reference for anyone wanting to work in the industry, or who is curious to know more about it.