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Feeding His Lambs
  • Language: en
  • Pages: 143

Feeding His Lambs

This first workbook, in this series, is specifically written for the newly-born Christian converts. Links are provided to external resources and to various Bible translations from Blue Letter Bible - "... a free, searchable online program ..." - since many may not own nor have access to a Bible. I generally quote from the new King James and New American Standard Bible and will indicate otherwise when I use another translation. The external links provide supplemental information, background, and concepts to support healthy-robust Christian growth. I have incorporated several of my dad's - Rev. C. G. Gose, Th.D., D.Div. - sermons, lectures, journals, and articles throughout this entire collect...

Phaser Game Design Workbook
  • Language: en
  • Pages: 270

Phaser Game Design Workbook

This is a different book format for game development -- unlike anything you have seen. As I create a generic game in html5 using Phaser.js v2.x.x gaming frameworks, you develop your own game by simply following and translating my easy concepts into your own game design. When you complete this workbook, unlike other game development books, you will have your own game, not a carbon-copy of the author's. This workbook is divided in two parts of bundled chapters! For example, if you have never created an online game in html5 and JavaScript, you might like to read Part I (Chapters 1 through 3), while a seasoned game developer might start with Part II (chapters 4 through 8) and scourer the appendi...

U.S. Department of Transportation Federal Motor Carrier Safety Administration Register
  • Language: en
  • Pages: 32

U.S. Department of Transportation Federal Motor Carrier Safety Administration Register

  • Type: Book
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  • Published: 2002-04-12
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  • Publisher: Unknown

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Making Multiplayer Online Games
  • Language: en
  • Pages: 302

Making Multiplayer Online Games

  • Type: Book
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  • Published: 2016-11-07
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  • Publisher: Scribl

This book includes game design and implementation chapters using either Phaser JavaScript Gaming Frameworks v2.6.2, CE, v3.16+, AND any other JS Gaming Frameworks for the front- and back-end development. It is a Book of 5 Rings Game Design - "HTML5, CSS, JavaScript, PHP, and SQL". It further analyzes several freely available back-end servers and supporting middleware (such as PHP, Python, and several CMS). This game design workbook takes you step-by-step into the creation of Massively Multiplayer Online Game as a profitable business adventure - none of this theoretical, local workstation proof of concept! It uses any popular JavaScript Gaming Framework -- not just limited to Phaser.JS!! -- o...

Phaser.js Game Design Workbook
  • Language: en
  • Pages: 212

Phaser.js Game Design Workbook

  • Type: Book
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  • Published: 2017-12-02
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  • Publisher: Scribl

This is a different book format for game development -- unlike anything you have seen. As I create a generic game in html5 using phaser.js framework, **you develop your own game** by simply following and translating my easy concepts into your own game design. **When you complete this workbook, unlike other game development books, you will have your own game, not a game of the author's.** For example, if you have never created an online game in html5 and JavaScript, you might like to start with chapters 1 through 3 while a seasoned game developer might like chapters 4, 8, 11 and the appendix. The workbook's **appendix is a resource dictionary with all the open-source free assets on the Internet.** Each chapter guides you in [my decision/design process](http://www.stephen-gose.com) you see why I am choosing various business and software results -- all of this in well-commented source code so you can get it right away. In summary, you complete your own exciting game in your selected genre using the free open source Phaser JavaScript Gaming Framework and other JavaScript tools following this step-by-step workbook. The power of the Phaser JavaScript Framework is yours.

Blood Pitâ„¢ (IGM)
  • Language: en
  • Pages: 102

Blood Pitâ„¢ (IGM)

Discover how to create RPG games using the Step-by-Step Game Recipe methods in this course. This is a "Mega" construction course; you'll learn two different online games deliveries using these RPG game mechanics. When you're finished, you will have a production pipeline to create as many different RPG games as your imagination can dream of! You'll also get bonus content, download examples, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your own productions and then modify those resources for your own purposes. I would like to guide you in creating several modes of RPG game mechanics. We will use these game ...

Realty and Building
  • Language: en
  • Pages: 418

Realty and Building

  • Type: Book
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  • Published: 1999-07
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  • Publisher: Unknown

None

Nelson's Directory of Investment Research
  • Language: en
  • Pages: 1032

Nelson's Directory of Investment Research

  • Type: Book
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  • Published: 2006
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  • Publisher: Unknown

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Nelson Information's Directory of Investment Research
  • Language: en
  • Pages: 1034

Nelson Information's Directory of Investment Research

  • Type: Book
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  • Published: 2006
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  • Publisher: Unknown

None

Hart's Rocky Mountain Petroleum Directory
  • Language: en
  • Pages: 926

Hart's Rocky Mountain Petroleum Directory

  • Type: Book
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  • Published: 2008
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  • Publisher: Unknown

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