You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
An argument that the collaborative multimedia projects produced by Stan VanDerBeek in the 1960s and 1970s anticipate contemporary new media and participatory art practices. In 1965, the experimental filmmaker Stan VanDerBeek (1927–1984) unveiled his Movie-Drome, made from the repurposed top of a grain silo. VanDerBeek envisioned Movie-Drome as the prototype for a communications system—a global network of Movie-Dromes linked to orbiting satellites that would store and transmit images. With networked two-way communication, Movie-Dromes were meant to ameliorate technology's alienating impulse. In The Experience Machine, Gloria Sutton views VanDerBeek—known mostly for his experimental anim...
LIFE Magazine is the treasured photographic magazine that chronicled the 20th Century. It now lives on at LIFE.com, the largest, most amazing collection of professional photography on the internet. Users can browse, search and view photos of today’s people and events. They have free access to share, print and post images for personal use.
Thirty riveting months in the life of a common infantryman, one among the "citizen soldiers" who took the Allies to victory When drafted into the army in 1943, A. Cleveland Harrison was a reluctant eighteen-year-old Arkansas student sure that he would not make a good soldier. But inside thirty months he manfully bore arms and more. This book is his memoir about becoming a soldier, a common infantryman among the ranks of those who truly won the war. After the Allied victory in 1945, books by and about the major statesmen, generals, and heroes of World War II appeared regularly. Yet millions of American soldiers who helped achieve and secure victory slipped silently into civilian life, trying ...
The last twenty or so years have seen a phenomenal expansion in the variety of forms of creative and narrative audiovisual expression. The increasing role of relatively recent developments such as the internet, mobile telephony and computer gaming, which complement the narrative representation of more traditional media, seems to have acted as a catalyst to unfreeze the standard types of story form that had been appearing on screens for over a hundred years. Storytelling has taken on new forms, in the physical format(s) of the narrative material, the place or device where it is experienced, and the way it is accessed by the viewer – in particular, a viewer who might now also be a creator, m...
"New Media in the White Cube and Beyond perceptively addresses the challenges inherent in the digital arts. The book will be a great asset to the study and practice of presenting media art for many years to come."--Barbara London, curator, Museum of Modern Art, New York "Provocative and original, New Media in the White Cube and Beyond represents an important contribution to the fields of new media, museum studies, and contemporary art."--Alexander Alberro, author of Conceptual Art and the Politics of Publicity
Includes entries for maps and atlases.
How new conceptions of human–environment interaction became central to design theories and practices in the 1970s At the end of the 1960s, new models of responsiveness between humans and their environments had a profound impact on theories and practices in architecture, design, art, technology, media, and the sciences. The resulting initiatives—design philosophies, art installations, architectural projects, exhibitions, publications, and symposia—sought to bring together insights from biology, systems theory, psychology, and anthropology with modernist legacies of total design. In The Responsive Environment, Larry D. Busbea takes up this concept of environment as an object and method o...
Text and photographs illustrate the emotions and characteristics of a man.
“The computer may now be seen as a ‘universal machine,’ but this has not always been the case. This substantial collection of essays and documents shows how artists, poets, musicians, filmmakers and other experimenters first discovered the computer, and began using it as their tool and medium. Mainframe Experimentalism is essential reading for anyone who wants to penetrate behind superficial clichés about digital art and culture.”—Erkki Huhtamo, author of Illusions in Motion: A Media Archaeology of the Moving Panorama and Related Spectacles. “Higgins’ and Kahn’s anthology is an indispensable resource for anyone interested in the impact of computer technology on creative prod...