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The Vampire the Masquerade Clan Novel Saga is a thirteen-volume masterpiece, presenting the war between the established Camarilla leadership and the growing power of the brutal Sabbat on the East Coast of the United States. Each novel is told from the perspective of one of the thirteen clans, intertwining with the others, and filling in missing pieces artfully as we follow battle after battle, intrigue after intrigue—and the appearance of a strange artifact that falls into the hands of a solitary Toreador sculptor. Clan Novel Toreador is the first in this series. Among the thirteen clans of the Kindred—vampires who secretly manipulate human events—the Toreador are dismissed as hedonists. They accept this as the price of preserving that which is beautiful...particularly themselves. Yet not all Toreador are so easily ignored. the cunning Victoria Ash makes Atlanta's most famous art museum her venue for plots that could win her control of the city. And though the sculptor Leopold desires only solitude to perfect his art, he is forced to enter the dangerous world of his kin to discover the truth of his past—with consequences that will change Kindred society forever.
"One world. Five visions. Enter White Wolf Game Studio's World of Darkness through the eyes of six master storytellers"--Page 4 of cover
Doomed Warriors Protecting a Dying World Long have the Garou of the Western Eye Sept guarded the San Francisco region from the Wyrm's evil. Thus far, the Garou believe their efforts have kept their millennia-long enemy at bay. But their vigil has faded. The Wyrm's murderous minions have insinuated themselves in Silicon Valley, Oakland, Berkeley and even the City itself. The time for watching has passed. The Garou must rise and fight. It is a battle they cannot hope to win, but they fight with courage, determination and an inner rage that relentlessly drives them. Some werewolves have left the safety of the forests and taken the battle to the streets. Now their rage grows even more intense, for they can see firsthand the taint of the Wyrm. Has the corruption infected even their own kind? When Will You Rage is an anthology of 19 original short stories detailing the lives and battles of San Francisco's werewolves. Follow them as they confront the many guises of the Wyrm.
The Vampire the Masquerade Clan Novel Saga is a thirteen-volume masterpiece, presenting the war between the established Camarilla leadership and the growing power of the brutal Sabbat on the East Coast of the United States. Each novel is told from the perspective of one of the thirteen clans, intertwining with the others, and filling in missing pieces artfully as we follow battle after battle, intrigue after intrigue—and the appearance of a strange artifact that falls into the hands of a solitary Toreador sculptor. Clan Novel Malkavian is the ninth novel in the series. For hundreds of years, Anatole has sought clues and answers to the riddles about the time called Gehenna, when the ancient...
Last year, "The Essential World of Darkness" introduced readers to Vampire, Werewolf, Mage, Wraith, and Changeling. "The Quintessential World of Darkness" features more stories of the supernatural in a modern world that is a little too much like our own.
The Vampire Clan Novel epic is re-presented in four beautiful trade-format volumes. The Clan Novel Saga reorganizes the chapters from all 13 novels (and the Clan Novel Anthology) in strict chronological order. Volume Two covers the chaotic month of July 1999. Atlanta and other Southern cities fall to the Sabbat, foreign assassins converge on the scene, and the animalistic Gangrel come face-to-face with the Eye to Hazimel. This volume includes all-new story by Stefan Petrucha (Dark Ages: Assamite).
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In this fascinating book, Brian J. Frost presents the first full-scale survey of werewolf literature covering both fiction and nonfiction works. He identifies principal elements in the werewolf myth, considers various theories of the phenomenon of shapeshifting, surveys nonfiction books, and traces the myth from its origins in ancient superstitions to its modern representations in fantasy and horror fiction. Frost's analysis encompasses fanciful medieval beliefs, popular works by Victorian authors, scholarly treatises and medical papers, and short stories from pulp magazines of the 1930s and 1940s. Revealing the complex nature of the werewolf phenomenon and its tremendous and continuing influence, The Essential Guide to Werewolf Literature is destined to become a standard reference on the subject.
Boldly go where no mage has gone before. The battle for reality itself ignites as mages of all stripes vie for the fabled Horizon Realms, the dimensions juxtaposing Earth and…elsewhere. A villain from the mages’ past returns to claim his legacy, embroiling Earth’s magick makers in a struggle both for survival and for dominance of all known creation. Based on Mage: The Ascension™ from White Wolf Game Studio, The Road to Hell is the first installment in the Horizon War Trilogy. Robert Weinberg is author of the popular Masquerade of the Red Death Trilogy.