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This research book provides a comprehensive overview of the state-of-the-art subspace learning methods for pattern recognition in intelligent environment. With the fast development of internet and computer technologies, the amount of available data is rapidly increasing in our daily life. How to extract core information or useful features is an important issue. Subspace methods are widely used for dimension reduction and feature extraction in pattern recognition. They transform a high-dimensional data to a lower-dimensional space (subspace), where most information is retained. The book covers a broad spectrum of subspace methods including linear, nonlinear and multilinear subspace learning methods and applications. The applications include face alignment, face recognition, medical image analysis, remote sensing image classification, traffic sign recognition, image clustering, super resolution, edge detection, multi-view facial image synthesis.
Beauty is in the eye of the beholder, and appearance lies in the mind of the observer. The latter is playing an increasingly important role in nearly all of our buying decisions: it informs us as to the quality of an automobile cabin, the desirability of an iPhone, the handle of a woollen sweater - the list is endless.Given the exponential rise in internet commerce and the ubiquity of smart devices, the ability to predict buyers' perceptions formed from interaction with digital media is maybe more important than those obtained by handling the real article.Thus, the science of appearance metrology is becoming increasingly critical. It concerns the development of methodologies, procedures, and equipment which allow us to predict observers' perceptions. The field is therefore highly multidisciplinary: physical measurement, psychophysics, media generation, image processing, statistics, and vision science.This book is a compilation of recent research relating to perception and appearance.
This volume includes papers from the Second International Conference on Characterization and Control of Interfaces for High Quality Advanced Materials, and Joining Technology for New Metallic Glasses and Inorganic Materials (ICCCI2006) in Kurashiki, Japan, 2006. Interfaces are critically important to a broad spectrum of materials and technologies. This Proceedings of ICCCI 2006 features 71 peer-reviewed papers on interface characterization and control technology for materials synthesis, powder processing, composite processing, joining, and to control airborne particulates.
This volume in the Springer Lecture Notes in Computer Science (LNCS) series contains 98 papers presented at the S+SSPR 2008 workshops. S+SSPR 2008 was the sixth time that the SPR and SSPR workshops organized by Technical Committees, TC1 and TC2, of the International Association for Pattern Rec- nition (IAPR) wereheld as joint workshops. S+SSPR 2008was held in Orlando, Florida, the family entertainment capital of the world, on the beautiful campus of the University of Central Florida, one of the up and coming metropolitan universities in the USA. S+SSPR 2008 was held during December 4–6, 2008 only a few days before the 19th International Conference on Pattern Recog- tion(ICPR2008),whichwash...
Advancement of Optical Methods & Digital Image Correlation in Experimental Mechanics, Volume 3 of the Proceedings of the 2018 SEM Annual Conference & Exposition on Experimental and Applied Mechanics, the third volume of eight from the Conference, brings together contributions to this important area of research and engineering. The collection presents early findings and case studies on a wide range of optical methods ranging from traditional photoelasticity and interferometry to more recent DIC and DVC techniques, and includes papers in the following general technical research areas: New Developments in Optical Methods & Fringe Pattern Analysis; DIC Applications for Challenging Environments; Optical Methods in SEM: History & Perspective; Mechanical Characterization of Materials & Structures with Optical Methods; Bioengineering.
If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”, then you’ve experienced the magic of 3D worlds generated by a computer. 3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simula...
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