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This book describes and analyses how a mathematics student can develop into a sophisticated and rigorous thinker.
More Fallacies, Flaws, and Flimflam is the second volume of selections drawn mostly from the College Mathematics Journal column “Fallacies, Flaws, and Flimflam” from 2000 through 2008. The MAA published the first collection, Mathematical Flaws, Fallacies, and Flimflam, in 2000. As in the first volume, More Fallacies, Flaws, and Flimflam contains items ranging from howlers (outlandish procedures that nonetheless lead to a correct answer) to deep or subtle errors often made by strong students. Although some are provided for entertainment, others challenge the reader to determine exactly where things go wrong. Items are sorted by subject matter. Elementary teachers will find chapter 1 of most use, while middle and high schoolteachers will find chapters 1, 2, 3, 7, and 8 applicable to their levels. College instructors can delve for material in every part of the book. There are frequent references to the College Mathematics Journal; these are denoted by CMJ.
Held annually in Moscow since 1990, the Mathematical Festival is a brilliant and fascinating math competition attended by hundreds of middle school students. This contains problems presented at the Festival during the years 1990-2011, along with hints and solutions for many of them. Most of the problems are accessible to students with no additional training in mathematics and may be used as supplementary material at school or at home.
Number theory is the branch of mathematics concerned with the counting numbers, 1, 2, 3, … and their multiples and factors. Of particular importance are odd and even numbers, squares and cubes, and prime numbers. But in spite of their simplicity, you will meet a multitude of topics in this book: magic squares, cryptarithms, finding the day of the week for a given date, constructing regular polygons, pythagorean triples, and many more. In this revised edition, John Watkins and Robin Wilson have updated the text to bring it in line with contemporary developments. They have added new material on Fermat's Last Theorem, the role of computers in number theory, and the use of number theory in cryptography, and have made numerous minor changes in the presentation and layout of the text and the exercises.
Mathematical ideas with aesthetic appeal for any mathematically minded person.
Sophie Germain overcame gender stigmas and a lack of formal education to prove that for all prime exponents less than 100 Case I of Fermat's Last Theorem holds. Hidden behind a man's name, her brilliance as mathematician was first discovered by three of the greatest scholars of the eighteenth century, Lagrange, Gauss, and Legendre. In Sophie's Diary, Germain comes to life through a fictionalized journal that intertwines mathematics with historical descriptions of the brutal events that took place in Paris between 1789 and 1793. This format provides a plausible perspective of how a young Sophie could have learned mathematics on her own—both fascinated by numbers and eager to master tough subjects without a teacher's guidance. Her passion for mathematics is integrated into her personal life as an escape from societal outrage. Sophie's Diary is suitable for a variety of readers—both young and old, mathematicians and novices—who will be inspired and enlightened on a field of study made easy, as told through the intellectual and personal struggles of an exceptional young woman.
This book, inspired by the Julia Robinson Mathematics Festival, aims to engage students in mathematical discovery through fun and approachable problems that reveal deeper mathematical ideas. Each chapter starts with a gentle on-ramp, such as a game or puzzle requiring no more than simple arithmetic or intuitive concepts of symmetry. Follow-up problems and activities require intuitive logic and reveal more sophisticated notions of strategy and algorithms. Projects are designed so that progress is more important than any end goal, ensuring that students will learn something significant no matter how far they get. The process of understanding the questions and how they build on one another beco...
This book offers a gentle introduction to Hex, the classic board game created by Piet Hein and popularized by John Nash and Martin Gardner. The first three chapters cover rules, basic strategy, and history. The remaining eight chapters cover a variety of topics: mathematical properties (there are no draws, the first player can win, the acute corner is a losing first move), the related game of Y, winning strategies for small boards, how computers play Hex, and analysis of Random-Move Hex (where one or both players move randomly) and Dark Hex (the imperfect information version of the game, where you can't see your opponent's moves). Did we mention puzzles? There are puzzles in every chapter, with solutions. This book is intended for anyone interested in playing board games or learning some recreational mathematics. It is written for a wide audience and will be enjoyed equally by general readers and professional mathematicians. The book could be used as a textbook or companion resource for a topics course on recreational mathematics or game theory or as a source for undergraduate research questions.