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Getting Started with Dwarf Fortress
  • Language: en
  • Pages: 241

Getting Started with Dwarf Fortress

The author presents a guide to the computer game Dwarf Fortress, playable on Windows, Linux, and Mac OS X-based computers, with the author focusing on the game's simulation mode and how to establish and maintain a Dwarf Fortress city, manage its resources and train a dwarf military--

We are Here
  • Language: en

We are Here

An extraordinary visual data book like no other. Clustered yet scattered, we New Zealanders live across the country's physical landscapes, experiencing its varied weather and environments. We co-create its political, economic and social systems on a daily basis. Each of us has a particular view of Aotearoa, yet nobody comprehends the whole. This book's sets of maps and graphics help New Zealanders make sense of their country, to grasp the scale, diversity and intricacies of Aotearoa, and to experience feelings of connection to land, to place, to this time in our history, and to one another. By making data visible, each graphic reveals insights about Aotearoa. They answer a range of questions: Who visits us? How many fish are in the sea? How equal are we? How do we hurt ourselves? Where do our cats go to at night? This compelling mixture of charts, graphs, diagrams, maps and illustrations is functional, beautiful, insightful and enlightening. It tells us where we are, here, in 2018. Essays by some of New Zealand's best thinkers complete the package.

Alexandria
  • Language: en
  • Pages: 130

Alexandria

Understanding the history of Alexandria, Virginia is key to the early history of the United States. This throrough overview examines its long and storied history, from former colonial tobacco port to vibrant modern community. Alexandria has a long and storied past. Founded as a colonial tobacco port by English and Scottish merchants in 1749, the city prospered. It became the social and economic center of Northern Virginia and the upper Potomac region. When the nation's capital was established in 1791, Alexandria became a part of the District of Columbia. In 1833, a canal intended to increase tradeand revenue nearly bankrupted the city. By the time Alexandria retroceded to Virginia in 1847, it had lost its standing among maritime cities on the Eastern Seaboard. Notable residents have included politicians and military heroes, such as George Washington, Robert E. Lee, and Gerald R. Ford, as well as cultural icons Willard Scott and Jim Morrison. Today's Alexandria includes descendants of free and enslaved African Americans and the progeny of 18th- and 19th-century European immigrants who have joined with "new" Americans to create vibrant 21st-century communities.

Towards a Grammar of Race
  • Language: en
  • Pages: 221

Towards a Grammar of Race

A search for new ways to talk about race in Aotearoa New Zealand brought together this powerful group of scholars, writers and activists. For these authors, attempts to confront racism and racial violence often stall against a failure to see how power works through race, across our modern social worlds. The result is a country where racism is all too often left unnamed and unchecked, voices are erased, the colonial past ignored and silence passes for understanding. By 'bringing what is unspoken into focus', Towards a Grammar of Race seeks to articulate and confront ideas of race in Aotearoa New Zealand – an exploration that includes racial capitalism, colonialism, white supremacy, and anti...

Code as Creative Medium
  • Language: en
  • Pages: 289

Code as Creative Medium

  • Type: Book
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  • Published: 2021-02-02
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  • Publisher: MIT Press

An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.

Information Design Unbound
  • Language: en
  • Pages: 273

Information Design Unbound

As everyday tasks grow more confusing, and as social and global problems grow more complex, the information designer's role in bringing clarity has reached a new level of importance. In order to have a positive impact, they must go beyond conventional approaches to uncover real needs, make insightful connections, and develop effective solutions. Information Design Unbound provides a clear, engaging introduction to the field, and prepares students to be strategic thinkers and visual problem solvers who can confidently make sense in a changing world. Sheila Pontis and Michael Babwahsingh present a holistic view of information design, synthesizing decades of research, cross-disciplinary knowled...

The Sustainable Dead
  • Language: en
  • Pages: 221

The Sustainable Dead

While eco-lightbulbs, tiny homes and bans on single-use plastic bags nibble at the edges of our profligate ways, ecological and social sustainability is beginning to profoundly challenge long-standing death styles. This collection brings together new scholarship on multiple and innovative changes to managing the dead from around the world, including the USA, Poland, the Netherlands, Britain, Japan, Australia and New Zealand, to argue for a new perspective in theorising this shift to more sustainable death ways. This is a perspective that moves on from a top-down approach to social change, viewing the perceived gulf between cultural and space management as more a fabrication than a reality.

The Philosophy of Conspiracy Theories
  • Language: en
  • Pages: 314

The Philosophy of Conspiracy Theories

  • Type: Book
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  • Published: 2014-11-06
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  • Publisher: Springer

Conspiracy theories are a popular topic of conversation in everyday life but are often frowned upon in academic discussions. Looking at the recent spate of philosophical interest in conspiracy theories, The Philosophy of Conspiracy Theories looks at whether the assumption that belief in conspiracy theories is typically irrational is well founded

Comparative Textual Media
  • Language: en
  • Pages: 345

Comparative Textual Media

For the past few hundred years, Western cultures have relied on print. When writing was accomplished by a quill pen, inkpot, and paper, it was easy to imagine that writing was nothing more than a means by which writers could transfer their thoughts to readers. The proliferation of technical media in the latter half of the twentieth century has revealed that the relationship between writer and reader is not so simple. From telegraphs and typewriters to wire recorders and a sweeping array of digital computing devices, the complexities of communications technology have made mediality a central concern of the twenty-first century. Despite the attention given to the development of the media lands...

Getting Started with Dwarf Fortress
  • Language: en
  • Pages: 241

Getting Started with Dwarf Fortress

Dwarf Fortress may be the most complex video game ever made, but all that detail makes for fascinating game play, as various elements collide in interesting and challenging ways. The trick is getting started. In this guide, Fortress geek Peter Tyson takes you through the basics of this menacing realm, and helps you overcome the formidable learning curve. The book’s focus is the game’s simulation mode, in which you’re tasked with building a dwarf city. Once you learn how to establish and maintain your very first fortress, you can consult the more advanced chapters on resource management and training a dwarf military. You’ll soon have stories to share from your interactions with the Dwarf Fortress universe. Create your own world, then locate a site for an underground fortress Equip your party of dwarves and have them build workshops and rooms Produce a healthy food supply so your dwarves won’t starve (or go insane) Retain control over a fortress and dozens of dwarves, their children, and their pets Expand your fortress with fortifications, stairs, bridges, and subterranean halls Construct fantastic traps, machines, and weapons of mass destruction