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Mike Mosher’s “Some Aspects of Californian Cyberpunk” vividly reminds us of the influence of West Coast counterculture on cyberpunks, with special emphasis on 1960s theoretical gurus such as Timothy Leary and Marshall McLuhan, who explored the frontiers of inner space as well as the global village. Frenchy Lunning’s “Cyberpunk Redux: Dérives in the Rich Sight of Post-Anthropocentric Visuality” examines how the heritage of Ridley Scott’s techno-noir film Blade Runner (1982) that preceded Gibson’s Neuromancer (1984) keeps revolutionizing the art of visuality, even in the age of the Anthropocene. If you read Lunning’s essay along with Lidia Meras’s “European Cyberpunk Cin...
Transparent Minds explores the intersection between neuroscience and science fiction stories. Paul Matthews expertly analyses the narratives of humans and nonhumans from Mary Shelley to Kazuo Ishiguro across 200 years of the genre. In doing so he gives lucid insight into the meaning of existence and self-awareness. Rigorously researched and highly accessible, Matthews argues that psycho-emotional science fiction writers both imitate and inform alien and post-human consciousnesses through exploratory narratives and metaphor. Drawing from a diverse range of scholars and critics, Matthews explores topics such as psychonarration and neuroaesthetics, to create a thoughtful and cogent argument. By...
Designed in imitation of a harbor town in southern Europe, the Realm of Summer is just one of the zones within the virtual resort known as the Costa del Número. It has been more than a thousand years since human guests stopped coming to the Realm, leaving the AIs alone in their endless summer. But now all that has come to a sudden end, as an army of mysterious Spiders begin reducing the town to nothing. As night falls, the few remaining AIs prepare for their final, hopeless battle... War in the virtual world begins on the shores of The Thousand Year Beach. -- VIZ Media
The twenty-first century has witnessed an explosion of speculative fiction in translation (SFT). Rachel Cordasco examines speculative fiction published in English translation since 1960, ranging from Soviet-era fiction to the Arabic-language dystopias that emerged following the Iraq War. Individual chapters on SFT from Korean, Czech, Finnish, and eleven other source languages feature an introduction by an expert in the language's speculative fiction tradition and its present-day output. Cordasco then breaks down each chapter by subgenre--including science fiction, fantasy, and horror--to guide readers toward the kinds of works that most interest them. Her discussion of available SFT stands alongside an analysis of how various subgenres emerged and developed in a given language. She also examines the reasons a given subgenre has been translated into English. An informative and one-of-a-kind guide, Out of This World offers readers and scholars alike a tour of speculative fiction's new globalized era.
Rikka Zine is a new exhilarating Science Fiction and Fantasy anthology. This very first issue is a collection of stories about “shipping” that explores delivery work, the human relationship, and migration to other worlds. We encourage SFF in translation, new and emerging writers from non-Anglophone countries and diaspora writers. English is not the first language of most of our contributing writers, with two thirds of them from Asia and the other third from Brazil. Table of Contents Chapter 1: Delivery “Flightless” by Shu Chiba (JP-EN Tr. by Matt Treyvaud) “The Time Traveler’s Delivery” by Renan Bernardo (Reprint) “Enclosure” by Mu Hai (CN-EN Tr. by Judith Huang) Chapter 2:...
The concept of virtual worlds is strongly related to the current innovations of new media communication.ÿ As such, it is increasingly imperative to understand the criteria for creating virtual worlds as well as the evolution in system architecture, information visualization and human interaction. Meta-plasticity in Virtual Worlds: Aesthetics and Semantics Concepts provides in-depth coverage of the state-of-the-art among the best international research experiences of virtual world concept creations from a wide range of media culture fields, at the edge of artistic and scientific inquiry and emerging technologies. Written for professionals, researchers, artists and designers, this text is a perfect companion for those who want to improve their understanding of the strategic role of virtual worlds within the development of digital communication.
A web browser that threatens to conquer the world. The longest, loneliest railroad on Earth. A North Korean nuke hitting Tokyo, a hollow asteroid full of automated rice paddies, and a specialist in breaking up virtual marriages. And yes, giant robots. These thirteen stories from and about the Land of the Rising Sun run the gamut from fantasy to cyberpunk and will leave you knowing that the future is Japanese! Contributors: Pat Cadigan Toh EnJoe Project Itoh Hideyuki Kikuchi Ken Liu David Moles Issui Ogawa Felicity Savage Ekaterina Sedia Bruce Sterling Rachel Swirsky TOBI Hirotaka Catherynne M. Valente -- VIZ Media
Recent advances in eye tracking technology will allow for a proliferation of new applications. Improvements in interactive methods using eye movement and gaze control could result in faster and more efficient human computer interfaces, benefitting users with and without disabilities. Gaze Interaction and Applications of Eye Tracking: Advances in Assistive Technologies focuses on interactive communication and control tools based on gaze tracking, including eye typing, computer control, and gaming, with special attention to assistive technologies. For researchers and practitioners interested in the applied use of gaze tracking, the book offers instructions for building a basic eye tracker from off-the-shelf components, gives practical hints on building interactive applications, presents smooth and efficient interaction techniques, and summarizes the results of effective research on cutting edge gaze interaction applications.
RUMBLE ON RED SANDS Two-hundred years in the future, Alita has returned to Mars to meet Erica. However, what should be a blissful reunion is anything but. A battle between two skilled practitioners of the Martian martial arts unfolds on the very grounds where their story began. Can Z.O.T.T. champion Alita best the prowess of Frau X?
“Through all the ages, and in the hearts of men, you will be forgotten.” Married at twelve, and a mother soon after, King Arthur’s sister Anna did not live a young life full of promise. She bore three strong sons and delivered the kingdom of Orkney to her brother by way of her marriage. She did as she was asked, invisible and useful—for her name, her dowry, and her womb. Now, twenty years after she left her home, Anna is summoned back to Carelon with the crown of her now-dead husband, to face the demons of her childhood: her sisters Morgen, Elaine and Morgause; Merlin and his scheming priests; and Bedevere, the man she once loved. Carelon is changing, and Anna must change with it. New threats lurk in the shadows, and a strange power begins to awaken in her. If she is to be more than a pawn in others’ plans, she must bargain her own strength, and family, in pursuit of her ambition—and revenge.