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Holly Pleasance is a sweet little girl, born to an inattentive, hippie mother on a commune near Big Sur in the 1950s and, oddly enough, she possesses alien DNA. Like many other children who are unloved and abused, Hollys imagination comes to the rescue; she creates an imaginary friend. The only problem with Hollys imaginary friend is that its realand from another dimension. Ashamed of her world, five-year-old Holly promises her unearthly alien relatives that she will make everything better. And Holly never breaks a promise! But as she ages, that innocent promise becomes her albatross. She takes a job as a clerk with a company where a team of scientists has combined a cloned brain with a supe...
In the real world, everyone said being good at video games was a waste of time. Now, stranded and separated across thousands of miles of new, deadly terrain, Tina and James's skill at FFO is the only thing keeping them alive.
To the growing list of Pendragon Press publications devoted to the work of Heinrich Schenker, we wish to announce the addition of this much-needed bibliography. The author, a student of Allen Forte, has created a work useful to a wide range of researchers music theorists, musicologists, music librarians and teachers. The Guide is the largest Schenkerian reference work ever published. At nearly 600 pages, it contains 3600 entries (2200 principal, 1400 secondary) representing the work of 1475 authors. Fifteen broad groupings encompass seventy topical headings, many of which are divided and subdivided again, resulting in a total of 271 headings under which entries are collected.
This groundbreaking book challenges the prominent definitions of pragmatics and the assumption that specific topics belong on the pragmatics turf.
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Leylia's secret could unite them all or lead them to an eternity of undeath. After the loss of Bastion, everyone who's not a zombie has holed up in FFO's sole remaining safe haven: the lowbie town of Windy Lake. But the undead armies never rest, and it's only a matter of time before the Once King's forces come to crush what's left of life in this world. But Tina, James, and the rest of the players are facing a crisis of their own. After so long in this world, their human bodies are dying on the other side. If they don't find a way home soon, they may have nothing to go back to. With time running out in two worlds, Tina and James face a horrible choice: do they spend their final days looking for a way to get back to their old bodies, or join the NPCs to fight for their new ones. But just when things look impossible, James learns a secret that might change everything. Only one catch: to pull it off, they're going to have to fight one raid boss no one, not even Tina, has ever beaten. The Once King.
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