You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
Increasingly, the virtual became reality by a hybridization of the world as we knew it: the process that went on in recent years is one of a technically assisted hybridization of both space and self, the »old« world is becoming virtualized and functionalized to a degree never experienced before. For the first time in human history, we have reached a threshold where we have not only to re-assert but to redefine ourselves, as regards our fundamental terms of understanding what world means for us, our base of existence and now an assemblage of mixed realities; and connected, what being human means. With a Preface by Gerd Stern.
This book attempts to confront spatial, performative and cultural interrelations between tourism and social economic behavior by providing a critical platform for the articulation of touring consumption in our contemporary world. Tourism has become a significant area of scholarship especially given the industry’s product development opportunities on a global scale. However, the emphasis placed on such research has largely been from a supply-side perspective. What needs to be explored is the shift towards the agencies of the tourist or traveler as consumer and consumption as being embodied as a moment of practice in continuous states of touring.
IIIT Books-In-Brief Series is a valuable collection of the Institute’s key publications written in condensed form to give readers a core understanding of the main contents of the original. Postnormal times are best defined as ‘an in-between period where old orthodoxies are dying, new ones have yet to be born, and very few things seem to make sense’. or, as Ezio Mauro puts it: ‘we are hanging between the “no longer” and the “not yet” and thus we are necessary unstable –nothing around us is fixed, not even our direction of travel.’ The postnormal times theory attempts to make sense of a rapidly changing world, where uncertainty is the dominant theme and ignorance has become...
Technological advancements have influenced many fields of study, and the visual arts are no exception. With the development of new creative software and computer programs, artists and designers are free to create in a digital context, equipped with precision and efficiency. Analyzing Art, Culture, and Design in the Digital Age brings together a collection of chapters on the digital tools and processes impacting the fields of art and design, as well as related cultural experiences in the digital sphere. Including the latest scholarly research on the application of technology to the study, implementation, and culture of creative practice, this publication is an essential reference source for researchers, academicians, and professionals interested in the influence of technology on art, design, and culture. This publication features timely, research-based chapters discussing the connections between art and technology including, but not limited to, virtual art and design, the metaverse, 3D creative design environments, cultural communication, and creative social processes.
The book is an edited collection of fourteen chapters, each one of which takes as its starting point a myth, a legend, a story or a fable, and explores its contemporary relevance for a world of globalization, organizations, and consumerism. The book offers a set of probing, original and critical inquiries into the nature of human experience knowledge and truth, the nature of leadership, power and heroic achievement, postmodernity and its discontents, and emotion, identity and the nature of human relations in organizations. Different chapters deal, among pother things, with the nature of leadership in the face of terrorism, friendship, women's position in organizations, the struggle for identity, the curse of insatiable consumption and the ways the hero and heroine are constructed in our times.
This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017). The event was hosted in Heraklion, Crete, Greece, in October 2017 and attracted 65 submissions from which 50 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.
Since the fall of the Berlin Wall, many scholars have sought to explain the collapse of communism. Yet, more than two decades on, communist regimes continue to rule in a diverse set of countries including China, Cuba, North Korea, and Vietnam. In a unique study of fourteen countries, Steven Saxonberg explores the reasons for the survival of some communist regimes while others fell. He also shows why the process of collapse differed among communist-led regimes in Europe, Africa, and Latin America. Based on the analysis of the different processes of collapse that has already taken place, and taking into account the special characteristics of the remaining communist regimes, Transitions and Non-Transitions from Communism discusses the future prospects for the survival of the regimes in China, Cuba, North Korea, and Vietnam.
The most comprehensive study of Romanian politics ever published abroad, this volume represents an effort to collect and analyze data on the complex problems of Romania's journey from sultanistic national communism to a yet-unreached democratic government.
In I’m Feeling the Blues Right Now: Blues Tourism and the Mississippi Delta, Stephen A. King reveals the strategies used by blues promoters and organizers in Mississippi, both African American and white, local and state, to attract the attention of tourists. In the process, he reveals how promotional materials portray the Delta’s blues culture and its musicians. Those involved in selling the blues in Mississippi work to promote the music while often conveniently forgetting the state’s historical record of racial and economic injustice. King’s research includes numerous interviews with blues musicians and promoters, chambers of commerce, local and regional tourism entities, and member...
Kurt Möser visits new fields of our technological cultural past. Cameras, airports, racing boats or ironclads become significant. His essays stimulate methods and new themes. Crime end technology, magic and aeronautics, the birth of the computer from battleship calculators, excentric usters - these are some of the subjects, organized in things, spaces, persons, unpleasances, old and new, individual themes.