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The true story of students who helped quantify the horrors of the Holocaust At a middle school in a small, all white, all Protestant town in Tennessee, a special after-school class was started to teach the kids about the Holocaust, and the importance of tolerance. The students had a hard time imagining what six million was (the number of Jews the Nazis killed), so they decided to collect six million paperclips, a symbol used by the Norwegians to show solidarity with their Jewish neighbors during World War II. German journalists Dagmar and Peter Schroeder, whose involvement brought the project international attention, tell the dramatic story of how the Paper Clip Project grew, culminating in the creation of The Children's Holocaust Memorial.
SHORTLISTED for the CILIP Carnegie Medal and the UKLA Book Award. Love, tragedy, luck and salvation in the interweaving stories of four teenagers in this extraordinary 1970s Alaskan set debut novel. Alaska, 1970: growing up here is like nowhere else. Ruth wants to be remembered by her grieving mother. Dora wishes she was invisible to her abusive father. Alyce is staying at home to please her parents. Hank is running away for the sake of his brothers. Four very different lives are about to become entangled. Because if we don't save each other, how can we begin to save ourselves? Bonnie-Sue Hitchcock's extraordinary, stunning debut is both moving, and deeply authentic. These intertwining stori...
Street corners, guild halls, government offices, and confraternity centers contained paintings that made the city of Florence a visual jewel at precisely the time of its emergence as an international cultural leader. This book considers the paintings that were made specifically for consideration by lay viewers, as well as the way they could have been interpreted by audiences who approached them with specific perspectives. Their belief in the power of images, their understanding of the persuasiveness of pictures, and their acceptance of the utterly vital role that art could play as a propagator of civic, corporate, and individual identity made lay viewers keenly aware of the paintings in their midst. Those pictures affirmed the piety of the people for whom they were made in an age of social and political upheaval, as the city experimented with an imperfect form of republicanism that often failed to adhere to its declared aspirations.
Goethe and Zelter spent a staggering thirty-three years corresponding. Zelter's position as director of the Sing-Akademie zu Berlin and Goethe's location in Weimar resulted in a wide-ranging correspondence. Goethe's letters offer a chronicle of his musical development, from the time of his journey to Italy to the final months of his life, while Zelter's letters retrace his path from stonemason to Professor of Music in Berlin. The 891 letters that passed between these artists provide an important musical record of the music performed in public concerts in Berlin and in the private and semi-public soirées of the Weimar court. The legacy contains a wide spectrum of letters, casual and thoughtfully composed, spontaneous and written for publication, rich with the details of Goethe's and Zelter's musical lives.
he revival of the bronze statuette popular in classical antiquity stands out as an enduring achievement of the Italian Renaissance. These small sculptures attest to early modern artists' technical prowess, ingenuity, and desire to emulate—or even surpass—the ancients. From the studioli, or private studies, of humanist scholars in fifteenth-century Padua to the Fifth Avenue apartments of Gilded Age collectors, viewers have delighted in the mysteries of these objects: how they were made, what they depicted, who made them, and when. This catalogue is the first systematic study of The Metropolitan Museum of Art's European Sculpture and Decorative Arts collection of Italian bronzes. The colle...
“Toward a Ludic Architecture†is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying?
With some 5000 articles, the 'Lexicon of Authors' presents the whole of medieval German literature. The work carries on from the first edition (1933-1955); it is, however, broader in scope and has been completely reworked by international scholars to represent (and often to establish) the present state of research. The dictionary contains all known authors writing in German, many authors writing in Latin, and prominent anonymous works.