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O Livro é um esforço de síntese para celebrar os 25 anos de um trabalho intenso de construção coletiva de pessoas que atuam em diferentes espaços educativos e se encontram para estruturar dinâmicas de formação, extensão e produção científica, com sentido de inovação e inventividade. Não apenas por exigência normativa ou imposição burocrática, mas sim, para compartilhar vivências e experiências, com o aprofundamento de conhecimentos e saberes que possam contribuir para forjar a vida plena, digna, alegre e feliz que diferentes sociedades sonham e imaginam. Essa fase de juventude para a maturidade adulta, vem recheada de caminhadas que se reúnem para somar energias positi...
O presente livro, “Gestão, Trabalho e Desenvolvimento Organizacional” tem o objetivo de discutir o estado da arte no campo dos estudos administrativos, por meio da apresentação de uma coletânea diversificada de estudos teóricos e empíricos, os quais refletem uma riqueza de temáticas estratégicas, bem como a realidade organizacional e do trabalho no Brasil e no mundo. Estruturado em 19 capítulos, esta obra apresenta relevantes debates relacionados ao tripé analítico sobre gestão, trabalho e desenvolvimento organizacional, por meio da apresentação destes três eixos centrais de discussão, os quais se articulam entre si por meio de uma incremental lógica dedutiva que parte d...
PLACAR: a maior revista brasileira de futebol. Notícias, perfis, entrevistas, fotos exclusivas.
This book gathers new empirical findings fostering advances in the areas of digital and communication design, web, multimedia and motion design, graphic design, branding, and related ones. It includes original contributions by authoritative authors based on the best papers presented at the 4th International Conference on Digital Design and Communication, Digicom 2020, together with some invited chapters written by leading international researchers. They report on innovative design strategies supporting communication in a global, digital world, and addressing, at the same time, key individual and societal needs. This book is intended to offer a timely snapshot of technologies, trends and challenges in the area of design, communication and branding, and a bridge connecting researchers and professionals of different disciplines, such as graphic design, digital communication, corporate, UI Design and UX design. Chapter “Definition of a Digital Tool to Create Physical Artifacts: The Case of the Gamers4Nature Project” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
This book constitutes the refereed proceedings of the Third Latin American Workshop, LAWCN 2021, held in Sao Luis do Maranhao, Brazil, during December 8–10, 2021. The 13 full papers and 3 short papers included in this book were carefully reviewed and selected from 27 submissions. They were organized in topical sections as follows: Interdisciplinary applications of Artificial Intelligence (AI) and Machine Learning (ML); AI and ML applied to robotics; AI and ML applied to biomedical sciences; Health issues and computational neuroscience; Software and hardware implementations in neuroscience; and Neuroengineering – science and technology.
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This book includes a selection of articles from The 2019 World Conference on Information Systems and Technologies (WorldCIST’19), held from April 16 to 19, at La Toja, Spain. WorldCIST is a global forum for researchers and practitioners to present and discuss recent results and innovations, current trends, professional experiences and challenges in modern information systems and technologies research, together with their technological development and applications. The book covers a number of topics, including A) Information and Knowledge Management; B) Organizational Models and Information Systems; C) Software and Systems Modeling; D) Software Systems, Architectures, Applications and Tools; E) Multimedia Systems and Applications; F) Computer Networks, Mobility and Pervasive Systems; G) Intelligent and Decision Support Systems; H) Big Data Analytics and Applications; I) Human–Computer Interaction; J) Ethics, Computers & Security; K) Health Informatics; L) Information Technologies in Education; M) Information Technologies in Radiocommunications; and N) Technologies for Biomedical Applications.
PLACAR: a maior revista brasileira de futebol. Notícias, perfis, entrevistas, fotos exclusivas.
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