Welcome to our book review site go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

Place, Space, and Mediated Communication
  • Language: en
  • Pages: 169

Place, Space, and Mediated Communication

Cover -- Title -- Copyright -- Contents -- List of figures -- List of tables -- List of contributors -- Introduction: context collapse and the production of mediated space -- PART I Proximity and its discontents -- 1 Drone media: grounded dimensions of the US drone war in Pakistan -- 2 Location- based services in Brazil: reframing privacy, mobility, and location -- 3 Proximity awareness and the privatization of sexual encounters with strangers: the case of Grindr -- 4 Dispossession and the right to the city -- PART II Places on the move -- 5 The space of architecture as a complex context -- 6 Revolution reloaded: spaces of encounter and resistance in Iranian video games -- 7 Democracy, protest and public space: does place matter? -- 8 State, space, and cyberspace -- Index

End-Game
  • Language: en
  • Pages: 502

End-Game

Video games are a global phenomenon, international in their scope and democratic in their appeal. This is the first volume dedicated to the subject of apocalyptic video games. Its two dozen papers engage the subject comprehensively, from game design to player experience, and from the perspectives of content, theme, sound, ludic textures, and social function. The volume offers scholars, students, and general readers a thorough overview of this unique expression of the apocalyptic imagination in popular culture, and novel insights into an important facet of contemporary digital society.

Digital Religion
  • Language: en
  • Pages: 281

Digital Religion

  • Type: Book
  • -
  • Published: 2013
  • -
  • Publisher: Routledge

Digital Religion offers a critical and systematic survey of the study of religion and new media. It covers religious engagement with a wide range of new media forms and highlights examples of new media engagement in all five of the major world religions. From cell phones and video games to blogs and Second Life, the book: provides a detailed review of major topics includes a series of case studies to illustrate and elucidate the thematic explorations considers the theoretical, ethical and theological issues raised. Drawing together the work of experts from key disciplinary perspectives, Digital Religion is invaluable for students wanting to develop a deeper understanding of the field.

Alternative Islamic Discourses and Religious Authority
  • Language: en
  • Pages: 234

Alternative Islamic Discourses and Religious Authority

  • Type: Book
  • -
  • Published: 2016-03-23
  • -
  • Publisher: Routledge

Like anywhere else, the present-day Islamic world too is grappling with modernity and postmodernity, secularisation and globalisation. Muslims are raising questions about religious representations and authority. This has given rise to the emergence of alternative Islamic discourses which challenge binary oppositions and dichotomies of orthodoxy and heterodoxy, continuity and change, state and civil society. It also leads to a dispersal of authority, a collapse of existing hierarchical structures and gender roles. This book further argues that the centre of gravity of many of these alternative Islamic discourses is shifting from the Arabic-speaking 'heartland' towards the geographical peripheries of the Muslim world and expatriate Muslims in North America and Europe. At the same time, in view of recent seismic shifts in the political constellation of the Middle East, the trends discussed in this book hold important clues for the possible direction of future developments in that volatile part of the Muslim world.

Halos and Avatars
  • Language: en
  • Pages: 258

Halos and Avatars

Craig Detweiler's collection of up-to-the-minute essays on video games' theological themes (and yes, they do exist!) is an engaging and provocative book for gamers, parents, pastors, media scholars, and theologians--virtually anyone who has dared to consider the ramifications of modern society's obsession with video games and online media. Together, these essays take on an exploding genre in popular culture and interpret it through a refreshing and enlightening philosophical lens.

The Logics of Globalization
  • Language: en
  • Pages: 247

The Logics of Globalization

This book presents the theoretical language and methodological tools needed for thinking through issues of global media representation. It brings students into a conversation about global culture and communication through the presentation of a conceptual language to discuss the "logics of globalization" (i.e., nationalism, modernism, postmodernism/colonialism, capitalism, and terrorism). Anandam Kavoori uses this language to critically interrogate various media texts. The choices of texts are eclectic-representing old and new media-and chosen for the wider "logic" they help animate. Most importantly, they reorient the study of global media texts from the formal to the popular, examining films, music, gaming, cell phones, travel journalism, and performance. Book jacket.

Computer Simulations of Space Societies
  • Language: en
  • Pages: 256

Computer Simulations of Space Societies

  • Type: Book
  • -
  • Published: 2018-06-09
  • -
  • Publisher: Springer

At the intersection of astronautics, computer science, and social science, this book introduces the challenges and insights associated with computer simulation of human society in outer space, and of the dynamics of terrestrial enthusiasm for space exploration. Never before have so many dynamic representations of space-related social systems existed, some deeply analyzing the logical implications of social-scientific theories, and others open for experience by the general public as computer-generated virtual worlds. Fascinating software ranges from multi-agent artificial intelligence models of civilization, to space-oriented massively multiplayer online games, to educational programs suitable for schools or even for the world's space exploration agencies. At the present time, when actual forays by humans into space are scarce, computer simulations of space societies are an excellent way to prepare for a renaissance of exploration beyond the bounds of Earth.

Godwired
  • Language: en
  • Pages: 295

Godwired

  • Type: Book
  • -
  • Published: 2012-03-12
  • -
  • Publisher: Routledge

Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games and rituals, are forms of world-building or "cosmos construction" that serve as a means of making sense of our own world. Such creative and interactive activity is, arguably, patently religious. This book examines: the nature of sacred space in virtual contexts technology as a vehicle for sacred texts who we are when we go online what rituals have in common with games and how they work online what happens to community when people worship online how religious "worlds" and virtual "worlds" nurture similar desires. Rachel Wagner suggests that whilst our engagement with virtual reality can be viewed as a form of religious activity, today’s virtual religion marks a radical departure from traditional religious practice – it is ephemeral, transient, rapid, disposable, hyper-individualized, hybrid, and in an ongoing state of flux.

Media Evolution on the Eve of the Arab Spring
  • Language: en
  • Pages: 287

Media Evolution on the Eve of the Arab Spring

  • Type: Book
  • -
  • Published: 2016-01-12
  • -
  • Publisher: Springer

Media Evolution on the Eve of the Arab Spring brings together some of the most celebrated and respected names in Arab media research to reflect on the communication conditions that preceded and made the Arab uprisings possible.

Martyrdom
  • Language: en
  • Pages: 193

Martyrdom

  • Type: Book
  • -
  • Published: 2012-11-29
  • -
  • Publisher: OUP Oxford

Martyrdom is not only a sharply contested term and act, but it has a long history of provoking controversy. One person's 'martyr' is another's 'terrorist', and one person's 'martyrdom operation' is another's 'suicide bombing'. Suicide attacks have made recurring questions about martyrdom more pertinent to current discussions. What is martyrdom? Why are some people drawn towards giving up their lives as martyrs? What place does religion play in inciting and creating martyrs? How are martyrs made? Why are some martyrs and martyrdoms remembered more than others? How helpful is the distinction between active and passive martyrdoms? In order both to answer such questions and to understand the con...