Welcome to our book review site go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

Handbook of Research on Immersive Digital Games in Educational Environments
  • Language: en
  • Pages: 695

Handbook of Research on Immersive Digital Games in Educational Environments

  • Type: Book
  • -
  • Published: 2018-08-31
  • -
  • Publisher: IGI Global

Education is increasingly being involved with technological resources in order to meet the needs of emerging generations, consequently changing the way people teach and learn. Game-based learning is a growing aspect of pedagogical practice, and it is important to disseminate research trends and innovations in this field. The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging research exploring the theoretical and practical aspects of digital games and technological resources and applications within contemporary education. Featuring coverage on a broad range of topics such as digital integration, educational simulation, and learning theories, this book is ideally designed for teachers, pre-service teachers, students, educational researchers, and education software developers seeking current research on diverse immersive platforms and three-dimensional environments that support the creation of digital games and other applications to improve teaching and learning processes.

Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning
  • Language: en
  • Pages: 673

Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning

  • Type: Book
  • -
  • Published: 2016-05-23
  • -
  • Publisher: IGI Global

As society continues to experience increases in technological innovations, various industries must rapidly adapt and learn to incorporate these advances. When utilized effectively, the use of computer systems in educational settings creates a richer learning environment for students. The Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning is a critical reference source for the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings enhances student motivation and interaction. Exploring innovative techniques and emerging trends in virtual learning and hypermedia, this book is ideally designed for researchers, developers, upper-level students, and educators interested in the incorporation of immersive technologies in the learning process.

Natural Language Processing: Concepts, Methodologies, Tools, and Applications
  • Language: en
  • Pages: 1704

Natural Language Processing: Concepts, Methodologies, Tools, and Applications

  • Type: Book
  • -
  • Published: 2019-11-01
  • -
  • Publisher: IGI Global

As technology continues to become more sophisticated, a computer’s ability to understand, interpret, and manipulate natural language is also accelerating. Persistent research in the field of natural language processing enables an understanding of the world around us, in addition to opportunities for manmade computing to mirror natural language processes that have existed for centuries. Natural Language Processing: Concepts, Methodologies, Tools, and Applications is a vital reference source on the latest concepts, processes, and techniques for communication between computers and humans. Highlighting a range of topics such as machine learning, computational linguistics, and semantic analysis, this multi-volume book is ideally designed for computer engineers, computer and software developers, IT professionals, academicians, researchers, and upper-level students seeking current research on the latest trends in the field of natural language processing.

Cases on Smart Learning Environments
  • Language: en
  • Pages: 445

Cases on Smart Learning Environments

  • Type: Book
  • -
  • Published: 2018-12-28
  • -
  • Publisher: IGI Global

At a time when ICTs are proliferating various facets of society and human interactivity, optimizing the use of these tools and technologies not only enhances learning but also transforms learning experiences all together, resulting in an increase of effectiveness and quality of education around the globe. As such, teachers are being challenged to implement a wide range of tools, such as mobile learning and augmented reality, to create smarter learning environments inside and outside of the classroom. Cases on Smart Learning Environments explores the potential of SLE tools for enhanced learning outcomes as experienced by educators, learners, and administrators from various learning institutions around the world. This publication presents cases on the real-world implementation of SLEs in 11 countries that span the continents of Asia, Africa, Europe, and North and South America. Featuring coverage on a broad range of topics such as learner engagement, teacher training, and intelligent agent technology, this book is ideally designed for academicians, instructors, instructional designers, librarians, educational stakeholders, and curriculum developers.

Integral Theory and Transdisciplinary Action Research in Education
  • Language: en
  • Pages: 458

Integral Theory and Transdisciplinary Action Research in Education

  • Type: Book
  • -
  • Published: 2018-12-28
  • -
  • Publisher: IGI Global

With its growing recognition in education, the importance of Integral Theory is slowly entering mainstream academia through interdisciplinary and transdisciplinary research. Addressing the theory’s complexity is important for researchers to learn how to apply it in their classrooms and promote a more inclusive educational environment. Integral Theory and Transdisciplinary Action Research in Education provides emerging research exploring the theoretical and practical aspects of the Integral Theory model and its applications within educational contexts. With a diverse array of research problems approached through an inclusive theory framework and featuring coverage on a broad range of topics such as graduate student research, inclusion culture, and organizational learning processes, this publication is ideally designed for graduate students, educators, academicians, researchers, scholars, educational administrators, and policymakers seeking current research on the utility and promise of Integral Theory as a meta-framework for methodological pluralism and transdisciplinary research.

Graduate Skills and Game-Based Learning
  • Language: en
  • Pages: 238

Graduate Skills and Game-Based Learning

This book explores the efficacy of game-based learning to develop university students’ skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.

Living and Dying in a Virtual World
  • Language: en

Living and Dying in a Virtual World

This book takes readers into stories of love, loss, grief and mourning and reveals the emotional attachments and digital kinships of the virtual 3D social world of Second Life. At fourteen years old, Second Life can no longer be perceived as the young, cutting-edge environment it once was, and yet it endures as a place of belonging, fun, role-play and social experimentation. In this volume, the authors argue that far from facing an impending death, Second Life has undergone a transition to maturity and holds a new type of significance. As people increasingly explore and co-create a sense of self and ways of belonging through avatars and computer screens, the question of where and how people live and die becomes increasingly more important to understand. This book shows how a virtual world can change lives and create forms of memory, nostalgia and mourning for both real and avatar based lives.

Spectacle and the City
  • Language: en

Spectacle and the City

Essays written by an interdisciplinarty team of experts on Chinese cities and leading cultural critics. Aiming to steer away from an exclusive focus on mainland China, the adjective "Chinese" is given cultural meaning and includes places such as Singapore and Hong Kong.

Neural Networks
  • Language: en
  • Pages: 511

Neural Networks

Neural networks are a computing paradigm that is finding increasing attention among computer scientists. In this book, theoretical laws and models previously scattered in the literature are brought together into a general theory of artificial neural nets. Always with a view to biology and starting with the simplest nets, it is shown how the properties of models change when more general computing elements and net topologies are introduced. Each chapter contains examples, numerous illustrations, and a bibliography. The book is aimed at readers who seek an overview of the field or who wish to deepen their knowledge. It is suitable as a basis for university courses in neurocomputing.

Business Information Systems Workshops
  • Language: en
  • Pages: 708

Business Information Systems Workshops

  • Type: Book
  • -
  • Published: 2019-01-02
  • -
  • Publisher: Springer

This book constitutes revised papers from the seven workshops and one accompanying event which took place at the 21st International Conference on Business Information Systems, BIS 2018, held in Berlin, Germany, in July 2018. Overall across all workshops, 58 out of 122 papers were accepted. The workshops included in this volume are: AKTB 2018 - 10th Workshop on Applications of Knowledge-Based Technologies in Business BITA 2018 - 9th Workshop on Business and IT Alignment BSCT 2018 - 1st Workshop on Blockchain and Smart Contract Technologies IDEA 2018 - 4th International Workshop on Digital Enterprise Engineering and Architecture IDEATE 2018 - 3rd Workshop on Big Data and Business Analytics Ecosystems SciBOWater 2018 - Scientific Challenges & Business Opportunities in Water Management QOD 2018 - 1st Workshop on Quality of Open Data In addition, one keynote speech in full-paper length and contributions from the Doctoral Consortium are included