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This book provides a thorough introduction to what is known about why people visit museums, what they do there, and that they learn. It offers recommendations and guidelines to help museum staff understand their clientele and their interactions with them.
In the first book to take a "visitor's eye view" of the museum visit, Falk and Dierking present research findings to demonstrate people's motivations for visiting museums and how museum professionals can enhance their visitors' experiences.
Beverly Hallam is an unusually gifted and productive artist. A pioneer in the use of acrylics and airbrush, Hallam also made groundbreaking strides in monotype. She produces images that are spectacular in form, composition, and color.
An integrated approach to investigate, create, and propose a model for the value creation of cultural products is essential in maintaining its connection with e-relationship marketing; this examination is important in recognizing a common perspective. The Handbook of Research on Management of Cultural Products: E-Relationship Marketing and Accessibility Perspectives examines the potential value of cultural products and how the support of new technologies can enable non-conventional and social-media marketing relationships. This book aims to highlight an emerging subject area in the field of financial management, management of value creation, and marketing that will be essential for scientists, researchers, and practitioners.
The last few years has, within museums, witnessed nothing short of a revolution. Worried that the very institution was itself in danger of becoming a dusty, forgotten, culturally irrelevant exhibit, vigorous efforts have been made to reshape the museum mission. Fearing that history was coming to be ignored by modern society, many institutions have instead marketed a de-intellectualised heritage, overly relying on computer technology to captivate a contemporary audience. The theme of this work is that we can do much to reassess the rationale that inspires contemporary collections through a study of seventeenth century museums. England's first museums were quite literally wonderful; founded th...
The development of interactive displays has transformed the traditional museum world in the last decade. Visitors are no longer satisfied by simply gazing at worthy displays in glass cases - they expect to have hands-on experience of the objects and be actively involved with the exhibits, learning informally and being entertained simultaneously. Hands-on museums and science centres provide the most remarkable example of how museums are redefining their roles in society - improving access to real objects and real phenomena, so that they can be enjoyed by more people. In recent years museums have been thrust into intense competition for the public's time and money with all branches of the leis...
Provides educators with information on how to plan creative museum projects that target content standards and develop students' understanding of required subject matter.
This book is for any painter who wants to grow as an artist and learn how to creatre more expressive art. Based on insights that have helped many of his students express the natural artists within themselves, Art as Expressionn embodies Henry Peacock's creative experience during four decades of painting and teaching. Profusely illustrated with diagrams analyzing the work of twentieth century masters, this book is helpful for art teachers and for anyone who seeks a further understanding in art.
Tools of data comparison and analysis are critical in the field of archaeology, and the integration of technological advancements such as geographic information systems, intelligent systems, and virtual reality reconstructions with the teaching of archaeology is crucial to the effective utilization of resources in the field. E-Learning Methodologies and Computer Applications in Archaeology presents innovative instructional approaches for archaeological e-learning based on networked technologies, providing researchers, scholars, and professionals a comprehensive global perspective on the resources, development, application, and implications of information communication technology in multimedia-based educational products and services in archaeology.
"The book provides an overview of the state-of-the-art developments in the new and emerging field of science education, called virtual science centers"--Provided by publisher.