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In modern business, entrepreneurial leadership stands as a linchpin for organizational triumph. Yet, the multifaceted nature of entrepreneurial leadership transcends boundaries, creating a challenge for those operating in culturally diverse contexts. The critical issue at hand revolves around the urgent need for a cross-cultural understanding and framework for entrepreneurial leadership. In a world where different cultures shape and interpret leadership uniquely, grasping the essence of entrepreneurial leadership across borders is pivotal for organizational success. This pervasive challenge has spurred the development of a groundbreaking academic work. Transformational Concepts and Tools for...
Writing a dissertation in the final year at university can be a highly daunting task for any student, but particularly if the degree is practically oriented and implementation based. This book provides an accessible, concise guide to producing a dissertation in computer science, software engineering, or games development degrees, with research projects typically involving design, implementation, testing, and evaluation. Drawing on the authors’ extensive knowledge and experience of supervising dissertation students, the book offers a step-by-step guide to the key areas of writing a dissertation alongside real-life examples. Chapters cover: Producing literature reviews. Formulating research questions. Understanding epistemologies. Selecting methodologies and research methods. Software development life cycle methodologies. Evaluation, statistical analysis, and formulating conclusions. Working methodically through the different stages of writing a dissertation, this is an essential comprehensive guide for all students producing any form of dissertation in computer science, software engineering, or games development.
A different face of coal than that seen by miners. Focusses on the conversion of coal to a liquid and the clean utilization of coal. Among topics discussed are surface phenomena involved in the beneficiation processes, flotation and spherical agglomeration, and the modification of coal-fluid interfaces.
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This book is about the promotion and development of digital solutions for inclusive education, including a variety of hardware, software, digital learning materials, and digital learning content currently available on the market. All of these technological solutions serve as support materials and building blocks for inclusive learning environments but, at the same time, can involve hidden risks which may inadvertently create even greater gaps in inclusive education. This book provides strategies and methodologies that promote the development of opportunities for using digital technologies to support inclusive education. It provides an, understanding how to close the current digital gap while ensuring that the digital technologies selected do not support new risks of exclusion from the digital learning environment, strengthening and augmenting the already existing digital divide.
主要研究東南亞國家女性的政治參與,包括大眾參與和權力參與。通過對東南亞主要國家女性參與民族獨立運動、婦女運動、民主運動的梳理,探討婦女組織、女選民、女議員和女政治領袖如何參與政治和推動政治民主化進程。通過對東南亞各國政治體制、政黨制度、選舉制度、政治文化的研究,探討威權政治、民主政治對女性政治參與的影響。通過對東南亞各國經濟和社會發展的研究,探討父權制和性別秩序變化對女性政治參與的制約。 范若蘭(1962-),博士,中山大學業太研究院教授,中山大學性別教育與研究中心主任,...
The preservation of forests, sustainable forest management (SFM), forest landscape restoration (FLR) and the need to make the most of precious forest resources are priority issues in the policy and sustainable development agenda of the Asia-Pacific region. Innovation will be key in the coming decades to meet the increasing demand for wood and other forest products while halting and reversing deforestation, in line with the commitment taken at COP26 in Glasgow by the international community. However, uptake of innovative technologies has been slow and uneven in the Asia-Pacific region, and there remains a gap between political commitments and the investments – in education, capacity buildin...
You can play the game multiple times, and the course will always differ. Also, with every game, it is unknown, and it is still being determined who will win the game. Uncertainty and the unknown are what makes games so exciting and fun. Several game development methods can be used in common: analysis, design, production, launch, and evaluation. This book is a guide for those who want to improve themselves in developing educational games for various fields such as education, entertainment, and others. Learning numerous subjects and using these games is not dull for students. By mastering this material, you will be able to complete work related to the development of game-based learning. This book is a game development about Si Pitung using GameMaker Studio. It consists of Collecting Games, Maze Games, and Platformer Games. The discussion includes the design and implementation to create with GameMaker Studio.