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"This book addresses issues the potential of games to support learning and change behaviour offering empirical evidence pertaining to the effectiveness of Serious Games in the key areas of psychology, pedagogy, and assessment"--
Contains the annual reports of various Ohio state governmental offices, including the Attorney General, Governor, Secretary of State, etc.
From its early history to 1796 with its incorporation into the Union, this book describes in detail the important events, places, and individuals who have shaped and molded Tennessee.
This handbook covers current research in the science of cyber behavior. Written by international scholars from a wide range of disciplines, the chapters focus on four fundamental elements of cyber behavior: users, technologies, activities, and effects. It is the ideal overview of the field for researchers, scholars, and students alike.
The Wiley Handbook of Learning Technology is an authoritative and up-to-date survey of the fast-growing field of learning technology, from its foundational theories and practices to its challenges, trends, and future developments. Offers an examination of learning technology that is equal parts theoretical and practical, covering both the technology of learning and the use of technology in learning Individual chapters tackle timely and controversial subjects, such as gaming and simulation, security, lifelong learning, distance education, learning across educational settings, and the research agenda Designed to serve as a point of entry for learning technology novices, a comprehensive reference for scholars and researchers, and a practical guide for education and training practitioners Includes 29 original and comprehensively referenced essays written by leading experts in instructional and educational technology from around the world
This volume of Advances in Intelligent and Soft Computing contains accepted papers presented at SOCO 2013, CISIS 2013 and ICEUTE 2013, all conferences held in the beautiful and historic city of Salamanca (Spain), in September 2013. Soft computing represents a collection or set of computational techniques in machine learning, computer science and some engineering disciplines, which investigate, simulate, and analyze very complex issues and phenomena. After a through peer-review process, the 8th SOCO 2013 International Program Committee selected 40 papers which are published in these conference proceedings, and represents an acceptance rate of 41%. In this relevant edition a special emphasis w...