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NOW IN PAPERBACK"€"Starting from a collection of simple computer experiments"€"illustrated in the book by striking computer graphics"€"Stephen Wolfram shows how their unexpected results force a whole new way of looking at the operation of our universe.
For more than 25 years, Mathematica has been the principal computation environment for millions of innovators, educators, students, and others around the world. This book is an introduction to Mathematica. The goal is to provide a hands-on experience introducing the breadth of Mathematica with a focus on ease of use. Readers get detailed instruction with examples for interactive learning and end-of-chapter exercises. Each chapter also contains authors' tips from their combined 50+ years of Mathematica use.
Just out, the long-waited Release 2.0 of Mathematica. This new edition of the complete reference was released simultaneously and covers all the new features of Release 2.0. Includes a comprehensive review of the increased functionality of the program. Annotation copyrighted by Book News, Inc., Portland, OR
This authoritative reference guide for Mathematica, Version 2 is designed for convenient reference while users work with the Mathematica program. Mathematicians, scientists, engineers, and programmers using Mathematica will find the reference easy to handle, easy to carry, and packed with essential information.
Through his pioneering work in science, technology and language design, Stephen Wolfram has developed his own signature way of thinking about an impressive range of subjects. In this lively book of essays, Wolfram takes the reader along on some of his most surprising and engaging intellectual adventures. From science consulting for a Hollywood movie, solving problems of AI ethics, hunting for the source of an unusual polyhedron, communicating with extraterrestrials, to finding the fundamental theory of physics and exploring the digits of pi, Adventures of a Computational Explorer captures the infectious energy and curiosity of one of the great pioneers of the computational world.
With over a million users around the world, the Mathematica ® software system created by Stephen Wolfram has defined the direction of technical computing for nearly a decade. With its major new document and computer language technology, the new version, Mathematica 3.0 takes the top-power capabilities of Mathematica and make them accessible to a vastly broader audience. This book presents this revolutionary new version of Mathematica. The Mathematica Book is a must-have purchase for anyone who wants to understand the revolutionary opportunities in science, technology, business and education made possible by Mathematica 3.0. This encompasses a broad audience of scientists and mathematicians;...
With the use of machine learning (ML), which is a form of artificial intelligence (AI), software programmers may predict outcomes more accurately without having to be explicitly instructed to do so. In order to forecast new output values, machine learning algorithms use historical data as input. Machine learning is frequently used in recommendation engines. Business process automation (BPA), predictive maintenance, spam filtering, malware threat detection, and fraud detection are a few additional common uses. Machine learning is significant because it aids in the development of new goods and provides businesses with a picture of trends in consumer behavior and operational business patterns. For many businesses, machine learning has emerged as a key competitive differentiation. The fundamental methods of machine learning are covered in the current book.
The Wolfram Physics Project is a bold effort to find the fundamental theory of physics. It combines new ideas with the latest research in physics, mathematics and computation in the push to achieve this ultimate goal of science. Written with Stephen Wolfram's characteristic expository flair, this book provides a unique opportunity to learn about a historic initiative in science right as it is happening. A Project to Find the Fundamental Theory of Physics includes an accessible introduction to the project as well as core technical exposition and rich, never-before-seen visualizations.
This review volume consists of a set of chapters written by leading scholars, most of them founders of their fields. It explores the connections of Randomness to other areas of scientific knowledge, especially its fruitful relationship to Computability and Complexity Theory, and also to areas such as Probability, Statistics, Information Theory, Biology, Physics, Quantum Mechanics, Learning Theory and Artificial Intelligence. The contributors cover these topics without neglecting important philosophical dimensions, sometimes going beyond the purely technical to formulate age old questions relating to matters such as determinism and free will.The scope of Randomness Through Computation is novel. Each contributor shares their personal views and anecdotes on the various reasons and motivations which led them to the study of Randomness. Using a question and answer format, they share their visions from their several distinctive vantage points.
Presents some common problems in mathematics and how they can be investigated using the Mathematica computer system. Problems and exercises include the calendar, sequences, the n-Queens problems, digital computing, blackjack and computing pi. This book is for those that would like to see how Mathematica is applied to real-world mathematics.