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Novel ini bercerita tentang “Aku” yang mengagungkan Tanah Suci sebagai tempat suci. Oleh karena itu, “Aku” tidak berani menolak lamaran laki-laki yang baru ia kenal di sana. Ternyata, hati yang suci dan agung itu dinodai oleh laki-laki yang menghilang di saat pernikahan sudah siap dilaksanakan. Akhirnya, “Aku” berusaha melupakan kisah cintanya untuk pergi ke Taiwan. Ternyata, tabir TKI (BMI) yang “Aku” temukan di penampungan, memberikan titik balik penting bagi “Aku”. Apa yang ia lihat, ia rasakan di penampungan, seperti melihat pemutaran film penjajahan di tanah yang katanya merdeka. Ketidakberdayaan,.kemiskinan,.penghinaan,.keterbatasan, kesombongan, penipuan, juga ketulusan “Aku” temukan di dalam dinding penampungan. Dalam konflik batin di penampungan dan kehidupannya di Taiwan, batin “Aku” terus berperang, apa yang bisa dilakukan oleh “Aku” dengan pandangannya yang mulai tercemar oleh rasa pesimis yang selalu ia lihat di dalam dunia TKI di Indonesia.
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This book describes the thematic and structural traits of a recent and popular development within the realm of anime: series adapted from visual novels. Visual novels are interactive fiction games in which players creatively control decisions and plot turning points. Endings alter according to the player's choices, providing a motivation to replay the game and opt for alternative decisions each time. Pictorial sumptuousness, plot depth and subtle characterization are vital aspects of the medium. Anime based on visual novels capitalizes on the parent games' attributes, yielding thought-provoking yarns and complex personalities.
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In this groundbreaking book, a #1 bestseller in South Korea, a financial guru shares the secret to building your fortune using your emotion and opens the door to a new world full of hope and prosperity. When Wharton MBA Jooyun Hong went searching for the key to increasing wealth in a time of growing inequality, she did not expect to find herself studying under a famed and fascinating guru, known for advising the 1% of South Korea. She now shares what she learned from the guru in this life-changing narrative, and it starts with a simple emotion she calls Having. Suh Yoon Lee, a magnetic woman in her thirties, was identified as a guru at the age of six and set off on a course of study ranging ...
While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters. Virtual Character Design for Games and Interactive Media covers a breadth of topics to establish a relationship between per...