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BUNGA RAMPAI PATOFISIOLOGI DIGESTIVE
  • Language: id
  • Pages: 205

BUNGA RAMPAI PATOFISIOLOGI DIGESTIVE

Buku Bunga Rampai ini berjudul Patofisiologi Digestive mencoba menyuguhkan dan mengemas beberapa hal penting tentang konsep gangguan pada system pencernaan. Buku ini berisi tentang segala hal yang berkaitan dengan patofisiologi, konsep anatomi system digestive yang disusun oleh beberapa Dosen dari berbagai Perguruan Tinggi.

Translation and Tourism
  • Language: en
  • Pages: 233

Translation and Tourism

  • Type: Book
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  • Published: 2019-03-05
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  • Publisher: Springer

This book addresses one of the most central, yet criticised, solutions for international tourism promotion, namely translation. It brings together theory and practice, explores the various challenges involved in translating tourism promotional materials (TPMs), and puts forward a sustainable solution capable of achieving maximum impact in the industry and society. The solution, in the form of a Cultural-Conceptual Translation (CCT) model, identifies effective translation strategies and offers a platform for making TPM translation more streamlined, efficient and easily communicated. Using the English-Malay language combination as a case study, the book analyses tourism discourse and includes a road test of the CCT model on actual end-users of TPMs as well as tourism marketers in the industry. Guidelines for best practices in the industry round out the book, which offers valuable insights not only for researchers but also, and more importantly, various stakeholders in the translation, tourism and advertising industries.

Advances in Human Factors in Wearable Technologies and Game Design
  • Language: en
  • Pages: 276

Advances in Human Factors in Wearable Technologies and Game Design

  • Type: Book
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  • Published: 2017-06-13
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  • Publisher: Springer

This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as results obtained upon integration of the wearability principles identified by various researchers for aesthetics, affordance, comfort, contextual-awareness, customization, ease of use, ergonomy, intuitiveness, obtrusiveness, information overload, privacy, reliability, responsiveness, satisfaction, subtlety, user friendliness and wearability. The book is based on the AHFE 2017 Conferences on Human Factors and Wearable Technologies and AHFE 2017 Conferences on Human Factors and Game Design, held on July 17-21, 2017, in Los Angeles, California, USA, and addresses professionals, researchers, and students dealing with the human aspects of wearable, smart and/or interactive technologies and game design research.