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Wikipedia is one of the most visited websites on the Internet, regularly bringing in millions of readers a day. But how exactly does a huge site like this work? What are its strengths? What are its weaknesses? Who edits the site? And perhaps most importantly how can you, the reader, help make the site better? In this book, Paul A. Thomas—a seasoned Wikipedia contributor who has accrued almost 60,000 edits since he started editing in 2007—breaks down the history of the free encyclopedia and explains the process of becoming an editor. Chapters include: The History of Wikipedia The Wiki-Ethos: What to Know Before You Edit Getting Started: Making Your First Edits Growing as an Editor: To Wikitext and Beyond Concrete Ways to Make Wikipedia a Better Resource Becoming a Critical Editor: Countering Bias A Short Glossary of Wiki-Slang After reading Inside Wikipedia, you will be ready to contribute to the largest, most comprehensive knowledge base the world has ever seen. What will you write about?
Combining an exciting methodology alongside high-interest casestudies, Television in Transition offers studentsof television a guide to a medium that has weathered the challengesof first-run syndication, a multi-channel universe, netlets, majormedia conglomerates, deregulation, and globalization--all in thespace of twenty years. Examines a return in television programming to actionnarratives with individual (super) heroes intended to navigate thisnew, international, multi-channel universe Explores how television programming "translates" to new spatialgeographies: different nations, cultures, broadcast systems; anddifferent formats, distribution outlets, and screen sizes Looks at the value of a program's "afterlife," the continuedcirculation, repackaging and repurposing of programming beyond itsinitial iteration Blends institutional and textual analyses in casestudies of Highlander: The Series, Smallville, 24,and Doctor Who
Robot-assisted surgery, soon to be incorporated into most surgical disciplines, can reduce postoperative complications by up to 50%, and has been shown to result in reduced blood loss, earlier hospital discharge, and faster return to normal activity for the patient. Edited by master surgeon Tony Costello, and with contributions from the world's best and most experienced robotic surgeons worldwide, Principles and Practice of Robotic Surgery is an up-to-date, all-in-one reference that provides step-by-step instruction for practicing surgeons and those who are entering robotic surgery training. This first-of-its-kind text discusses new technologies and their application in each surgical subspec...
"A contemporary examination of what information is represented, how that information is presented, and who gets to participate (and serve as gatekeeper) in the world's largest online repository for information, Wikipedia. Bridging contemporary education research that addresses the 'experiential epistemology' of learning to use Wikipedia with an understanding of how the inception and design of the platform assists this, the book explores the complex disconnect between the encyclopedia's formalized policy and the often unspoken norms that govern its knowledge-making processes. At times both laudatory and critical, this book illustrates Wikipedia's struggle to combat systemic biases and lack of representation of marginalized topics as it becomes the standard bearer for equitable and accessible representation of reality in an age of digital disinformation and fake news. An important and timely contribution to the field of media and communication studies, this book will appeal to academics and researchers interested in digital disinformation, information literacy, and representation on the Internet, as well as students studying these topics"--
The subject of social robotics has enormous projected economic significance. However, social robots not only present us with novel opportunities but also with novel risks that go far beyond safety issues. It is a potentially highly disruptive technology which could negatively affect the most valuable parts of the fabric of human social interactions in irreparable ways. Since engineering educations do not yet offer the necessary competences to analyze, holistically assess, and constructively mitigate these risks, new alliances must be established between engineering and SSH disciplines, with special emphasis on the humanities (i.e. disciplines specializing in the analysis of socio-cultural in...
1. This extremely multidisciplinary book engages descriptive and prescriptive methods of study to video games, drawing heavily on philosophical traditions. It will have appeal outside of Film & Media and Philosophy to other areas of scholarly research including Sociology, Anthropology and Political Science. 2.The author is a senior scholar with extensive publications that explore the intersection of philosophy and ethics with digital games and reality. He has a strong presence on Facebook and Twitter as well as a well-designed personal website. He has historically be very engaged with his own digital and social media marketing for books he authors and plans to do the same for this title. 3. The author works to debunk and reframe what readers think they know about video games and digital culture, showing that it is wrong (or at least misguided) and that the important questions are often far more interesting and potentially disturbing than anticipated.
A new theory of moral and aesthetic value for the age of remix, going beyond the usual debates over originality and appropriation. Remix—or the practice of recombining preexisting content—has proliferated across media both digital and analog. Fans celebrate it as a revolutionary new creative practice; critics characterize it as a lazy and cheap (and often illegal) recycling of other people's work. In Of Remixology, David Gunkel argues that to understand remix, we need to change the terms of the debate. The two sides of the remix controversy, Gunkel contends, share certain underlying values—originality, innovation, artistic integrity. And each side seeks to protect these values from the...
From the introduction to the appendix, this volume is filled with interesting information. Covering seventeen counties—Alleghany, Ashe, Avery, Buncombe, Cherokee, Clay, Graham, Haywood, Henderson, Jackson, Macon, Madison, Mitchell, Swain, Transylvania, Watauga, and Yancey—the author spent about ten years searching and gathering materials.
Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players. Divided into three distinct sections, this premiere volume captures the distinctiveness of different game types, the forms of play they engender and their social and cultural implications. Contributors examine a range of games, from classics like Final Fantasy to blockbusters like World of Warcraft to obscure genre bending titles like Lux Pain. Working from a broad range of disciplines such as ecocritism, rhetoric, performance, gender, and communication, these essays yield insights that enrich the field of game studies and further illuminate the cultural, psychological and philosophical implications of a society that increasingly produces, plays and discourses about role playing games.
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