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Drama games are not staged plays but a dynamic form in which children explore their minds and the world around them. They can use their play-acting in sensory games, pantomimes, story games with puppets, in creating masks and costumes, and much more. Drama games allow children to get more in touch with themselves and what they want to be, and are a delightful way to discover the freedom, creativity, and expression of acting- and living. The SmartFunActivity series encourage imagination, social interaction, and self-expression in children. To make the books easy to use, games are marked according to appropriate age levels, length of play time, and group size, using helpful icons. Most games are non-competitive and none require special skills or training. The series is widely used in homes, schools, daycare centers, clubs, and summer camp.
A student actor or professional performer will use this book again and again for self-discovery exercises designed to enhance acting skills. It is a "doing" book which challenges the actor with every exercise. A superb text that is both functional and inspirational.
A collection of games and activities designed to help develop the skills of aspiring actors.
Body movement, gesture, voice and interaction are all essential parts of this large selection of games and exercises. Within its twelve chapters are games for getting acquainted, over forty games on how to warm up the actor's tools, and over one hundred games and exercises for improvisation and public speaking. Also included are over seventy monologues and poems for dramatic presentation together with over ten plays and scenes. This total drama book tells about how to assess dramatic performances and covers all drama terms and the essentials about a career in theatre. Each unit can stand alone. Enough resource material for several semesters of study. A must resource book for every drama library.
Designed to help teachers and group leaders create dynamic and supportive play environments, this book features completely different games than the first one. These improvisational, noncompetitive games encourage involvement and cooperation--the participants gain as much as they contribute. By expressing themselves physically and emotionally and by exploring a range of possibilities, players gain self-confidence and a greater awareness of the feelings and experiences of others. 39 black-and-white illustrations are included.
Packed full of drama games, ideas and suggestions, Drama Menu is a unique new resource for drama teachers.
From the bestselling Drama Games series, this dip-in, flick-through, quick-fire resource book offers dozens of games to serve as a rich source of ideas and inspiration for all actors - and those teaching or directing them. This must-have companion is divided into three sections, each focusing on a different aspect of the actor's process: Self provides methods to deepen relaxation, sharpen focus, boost energy, expand imagination and enable a company of actors to work collaboratively Character suggests strategies to aid the process of transformation, encouraging actors to explore characteristics that are distinct from their own And Text offers exercises to unlock the words, allowing free and i...
Section 1 includes games for relaxing and focusing. Section 2 helps students discover new ways of seeing themselves, others and the world around them. Section 3 demonstrates with improvisations how to use space to build scenes and create characters from imagination. Section 4 features acting games to analyse and play characters from existing plays.
Gain access to a personal collection of 101 highly effective drama games and activities suitable for children or adults. Sections include improvisation, mime, ice-breakers, group dynamics, rehearsal, story-telling, voice and warm-ups.
The revised introduction from the author emphasizes the versatility of these games, and explains how directors and instructors from many different fields have used these activities to promote success. The objective of this book is to give theatre teachers the tools they will need not just to play a game or teach an exercise, but also to actually understand the reasons they are doing so and the practical benefits of each exercise.