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Designing Reality
  • Language: en
  • Pages: 347

Designing Reality

  • Type: Book
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  • Published: 2017-11-14
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  • Publisher: Hachette UK

That's the promise, and peril, of the third digital revolution, where anyone will be able to make (almost) anything Two digital revolutions -- computing and communication -- have radically transformed our economy and lives. A third digital revolution is here: fabrication. Today's 3D printers are only the start of a trend, accelerating exponentially, to turn data into objects: Neil Gershenfeld and his collaborators ultimately aim to create a universal replicator straight out of Star Trek. While digital fabrication promises us self-sufficient cities and the ability to make (almost) anything, it could also lead to massive inequality. The first two digital revolutions caught most of the world flat-footed, thanks to Designing Reality that won't be true this time.

Game Plan
  • Language: en
  • Pages: 301

Game Plan

The $20 billion computer and video gaming business is the fastest-growing entertainment medium in the world---on track to surpass both the movie and record businesses. More than 200 million computer and video games are sold to the 140 million gamers in America every year. Game Plan: The Insiders Guide to Breaking In and Succeeding in the Computer and Video Game Business is the first book that clearly explains how to get a foot in the door to this incredibly dynamic and exciting field. This essential guide includes everything job seekers need to know about: -How the computer and video game business really works -How to break into the industry -How to get your dream game made -The many differe...

Teacher Proof
  • Language: en
  • Pages: 177

Teacher Proof

  • Type: Book
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  • Published: 2013-07-04
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  • Publisher: Routledge

‘Tom Bennett is the voice of the modern teacher.’ - Stephen Drew, Senior Vice-Principal, Passmores Academy, UK, featured on Channel 4’s Educating Essex Do the findings from educational science ever really improve the day-to-day practice of classroom teachers? Education is awash with theories about how pupils best learn and teachers best teach, most often propped up with the inevitable research that ‘proves’ the case in point. But what can teachers do to find the proof within the pudding, and how can this actually help them on wet Wednesday afternoon?. Drawing from a wide range of recent and popular education theories and strategies, Tom Bennett highlights how much of what we think ...

Things Fall Together
  • Language: en
  • Pages: 224

Things Fall Together

"A short, provocative manifesto for the programmable materials revolution from the visionary founder of MIT's Self-Assembly Lab"--

Using Games to Enhance Learning and Teaching
  • Language: en
  • Pages: 234

Using Games to Enhance Learning and Teaching

  • Type: Book
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  • Published: 2012-05-23
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  • Publisher: Routledge

Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, difficult to integrate, and require high-end technology. Using Games to Enhance Learning and Teaching offers a comprehensive solution, presenting five principles for games that can be embedded into traditional or online learning environments to enhance student engagement and interactivity. Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed using readily accessible, low-end technologies, providing an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research.

Game Art
  • Language: en
  • Pages: 278

Game Art

Game Art is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent but influential studios like Tale of Tales and Compulsion Games. Immerse yourself in fantastic artwork and explore the creative thinking behind over 40 console, mobile, and PC games. A lone independent developer on a tiny budget can create an experience as powerful and compelling as a triple-A blockbuster built by a team of 1,000. But like all works of art, every game begins with a spark of inspiration and a passion to create. Let Game Art take you on a visual journey through these beautiful worlds, as told by the minds that brought them to life.

Innovation and Marketing in the Video Game Industry
  • Language: en
  • Pages: 279

Innovation and Marketing in the Video Game Industry

  • Type: Book
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  • Published: 2016-05-23
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  • Publisher: CRC Press

Video games have had a greater impact on our society than almost any other leisure activity. They not only consume a large portion of our free time, they influence cultural trends, drive microprocessor development, and help train pilots and soldiers. Now, with the Nintendo Wii and DS, they are helping people stay fit, facilitating rehabilitation, and creating new learning opportunities. Innovation has played a major role in the long term success of the video game industry, as software developers and hardware engineers attempt to design products that meet the needs of ever widening segments of the population. At the same time, companies with the most advanced products are often proving to be ...

Charles Bronson
  • Language: en
  • Pages: 377

Charles Bronson

  • Type: Book
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  • Published: 2015-09-17
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  • Publisher: McFarland

This work covers Bronson's entire output in film and on television, and includes many film stills and photographs. Alphabetical entries list film or episode, complete cast and credits, and year of release. Accompanying each entry's plot synopsis and discussion is a survey of the critical responses to the work. The great Charles Laughton once said Bronson "has the strongest face in the business, and he is also one of its best actors." Pretty high praise for an actor who, though loved by fans worldwide, has been consistently underestimated by critics. Bronson's career has spanned five decades, from such television appearances in The Fugitive, Rawhide, Bonanza and Have Gun, Will Travel as well as the telemovie A Family of Cops (1995) and its two sequels. He will long be remembered for his role as urban vigilante Paul Kersey in the Death Wish films. Bronson is one of the most enigmatic, and also most recognizable, of all film stars.

Technology and Theology
  • Language: en
  • Pages: 350

Technology and Theology

  • Type: Book
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  • Published: 2021-01-05
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  • Publisher: Vernon Press

Technology is growing at an exponential rate vis-à-vis humanity’s ability to control it. Moreover, the numerous ethical issues that technology raises are also troubling. These statements, however, may be alarmist—since Telus would tell us “The Future is Friendly”. The Modernist vision of the future was utopic, for instance Star Trek of the 1960s. But postmodern views, such as are found in Blade Runner 2049, are dystopic. Theology is in a unique interdisciplinary position to deal with the many issues, pro and con, that technology raises. Even theologians like Origen in the third century and Aquinas in the thirteenth century made forays into Artificial Intelligence and surrounding iss...

Intellectual Property Rights in the Post Pandemic World
  • Language: en
  • Pages: 377

Intellectual Property Rights in the Post Pandemic World

  • Categories: Law

The drastic impact of the COVID-19 pandemic highlighted many of society’s systemic inequalities. In this timely and prescient book, Taina Pihlajarinne, Jukka Tapio Mähönen and Pratyush Nath Upreti explore the importance of intellectual property rights (IPRs) post pandemic and argue for a pressing revision of the current IPR system to build a more globally sustainable and just regime.