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Digital citizenship education
  • Language: en
  • Pages: 79

Digital citizenship education

Supporting children and young people to participate safely, effectively, critically and responsibly in a world filled with social media and digital technologies is a priority for educators the world over. Most young people in Europe today were born and have grown up in the digital era. Education authorities have the duty to ensure that these digital citizens are fully aware of the norms of appropriate behaviour when using constantly evolving technology and participating in digital life. Despite worldwide efforts to address such issues, there is a clear need for education authorities to take the lead on digital citizenship education and integrate it into school curricula. In 2016, the Educati...

Digital citizenship education
  • Language: en
  • Pages: 82

Digital citizenship education

Supporting children and young people to participate safely, effectively, critically and responsibly in a world filled with social media and digital technologies is a priority for educators the world over. Most young people in Europe today were born and have grown up in the digital era. Education authorities have the duty to ensure that these digital citizens are fully aware of the norms of appropriate behaviour when using constantly evolving technology and participating in digital life. Despite worldwide efforts to address such issues, there is a clear need for education authorities to take the lead on digital citizenship education and integrate it into school curricula. In 2016, the Educati...

Educating for a video game culture
  • Language: en
  • Pages: 62

Educating for a video game culture

Video games: a complex medium whose popularity is growing extremely rapidly, posing new challenges in the education of children and young people Children, teenagers and young people today live in a world profoundly influenced by technology and digital media. It has become almost impossible not to come into contact with mobile phones, tablets, laptops, console games and other forms of technology, whether for educational or entertainment purposes. Video games are an important aspect of this digital landscape and in recent years they have grown very rapidly in terms of popularity, relevance and complexity. Video games are fun, engaging and designed to capture players’ attention. These factors...

Digital Citizenship Education
  • Language: en
  • Pages: 94

Digital Citizenship Education

  • Type: Book
  • -
  • Published: 2017
  • -
  • Publisher: Unknown

Most young people in Europe today were born and have grown up in the digital era. Education authorities have the duty to ensure that these digital citizens are fully aware of the norms of appropriate behaviour when using constantly evolving technology and participating in digital life. Despite worldwide efforts to address such issues, there is a clear need for education authorities to take the lead on digital citizenship education and integrate it into school curricula. In 2016, the Education Department of the Council of Europe began work to develop new policy orientations and strategies to help educators face these new challenges and to empower young people by helping them to acquire the co...

Ragnarok
  • Language: it
  • Pages: 157

Ragnarok

  • Type: Book
  • -
  • Published: 1987
  • -
  • Publisher: Unknown

None

Educating for a Video Game Culture
  • Language: en
  • Pages: 62

Educating for a Video Game Culture

  • Type: Book
  • -
  • Published: 2021-05
  • -
  • Publisher: Unknown

Video games: a complex medium whose popularity is growing extremely rapidly, posing new challenges in the education of children and young peopleChildren, teenagers and young people today live in a world profoundly influenced by technology and digital media. It has become almost impossible not to come into contact with mobile phones, tablets, laptops, console games and other forms of technology, whether for educational or entertainment purposes. Video games are an important aspect of this digital landscape and in recent years they have grown very rapidly in terms of popularity, relevance and complexity. Video games are fun, engaging and designed to capture players' attention. These factors br...

Insieme
  • Language: en
  • Pages: 232

Insieme

  • Type: Book
  • -
  • Published: 1982
  • -
  • Publisher: Unknown

None

Digital citizenship education
  • Language: en
  • Pages: 102

Digital citizenship education

For information on competences required, training activities and assessment tools for education for democratic citizenship The Council of Europe has been protecting children’s digital rights, and fostering opportunities for children’s educational and cultural development in the digital environment for over a quarter of a century. Most recently it has focused on actions designed to empower children as “active digital citizens”, building on the Council of Europe framework of competences for democratic culture. The Reference framework aims to prepare citizens for “living together as equals in culturally diverse democratic societies”. In 2016, the Steering Committee for Educational P...

National Union Catalog
  • Language: en
  • Pages: 744

National Union Catalog

  • Type: Book
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  • Published: 1968
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  • Publisher: Unknown

Includes entries for maps and atlases.

Activating and Engaging Learners and Teachers
  • Language: en
  • Pages: 264

Activating and Engaging Learners and Teachers

This book offers a nuanced, integrated understanding of EFL learning and instruction and investigates both learner and teacher perspectives on four thematically interconnected parts. Part I encompasses chapters on psychological aspects related to teaching and learning and presents the latest research on positive language education, teacher empathy, and well-being. Part II deals with EFL teaching methodology, specifically related to teaching pronunciation, language assessment, peer response, and strategy instruction. Part III addresses aspects of cultural learning including inter- and transculturality, digital citizenship, global learning, and cosmopolitanism. Part IV concerns teaching with literary texts, for instance, to reflect on social and political discourse, facilitate empowerment, imagine utopian or dystopian futures, and to bring non-Western narratives into language classrooms.