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Build Serverless Apps on Kubernetes with Knative
  • Language: en
  • Pages: 197

Build Serverless Apps on Kubernetes with Knative

Learn how to deploy and maintain high-performing, resilient serverless applications using Knative KEY FEATURES ● Understand the benefits of using Knative as the framework for your serverless applications. ● Stay up-to-date with the latest features and capabilities of Knative. ● Harness Knative's capabilities to build, deploy, and manage serverless containers. DESCRIPTION As cloud computing has become increasingly important in modern development workflows, developers have begun to look for ways to harness its full potential. Serverless architecture is one such approach, and Knative is a powerful and versatile solution for deploying and managing serverless containers. This book is a comp...

Open Source Development, Communities and Quality
  • Language: en
  • Pages: 419

Open Source Development, Communities and Quality

We are very pleased to introduce Open Source Development, Communities and Quality. The International Conference on Open Source Systems has come to its fourth edition – OSS 2008. Now, Free, Libre, and Open Source software is by all means now one of the most relevant subjects of study in several disciplines, ranging from information technology to social sciences and including also law, business, and political sciences. There are several conference tracks devoted to open source software with several publications appearing in high quality journals and magazines. OSS 2008 has been organized with the purpose of being the reference venue for those working in this area, being the most prominent conference in this area. For this th reason OSS 2008 has been located within the frameworks of the 20 World Computer Congress, WCC 2008, in Milan, the largest event of IFIP in 2008. We believe that this conference series, and the IFIP working group it represents, can play an important role in meeting these challenges, and hope that this book will become a valuable contribution to the open source body of research.

User-Centric Application Integration in Enterprise Portal Systems
  • Language: en
  • Pages: 262

User-Centric Application Integration in Enterprise Portal Systems

The ever growing number of application scenarios for IT systems leads to a significant increase in their number and hence to a level of complexity that has grown tremendously in comparison with early IT installations by the mid of the past decade. In numerous attempts to integrate these diverging application stacks, various prominent methods have emerged in the past, most recently the topic of EAI which strives to achieve a consolidated view at diverse application systems. However, the emergence and rise of cloud-based services leads to new challenges to deal with. Usage of offerings from a no further specified cloud appears appealing for IT decision makers since it promises cost savings whi...

Approximation, Randomization, and Combinatorial Optimization. Algorithms and Techniques
  • Language: en
  • Pages: 750

Approximation, Randomization, and Combinatorial Optimization. Algorithms and Techniques

This book constitutes the joint refereed proceedings of the 12th International Workshop on Approximation Algorithms for Combinatorial Optimization Problems, APPROX 2009, and the 13th International Workshop on Randomization and Computation, RANDOM 2009, held in Berkeley, CA, USA, in August 2009. The 25 revised full papers of the APPROX 2009 workshop and the 28 revised full papers of the RANDOM 2009 workshop included in this volume, were carefully reviewed and selected from 56 and 58 submissions, respectively. APPROX focuses on algorithmic and complexity issues surrounding the development of efficient approximate solutions to computationally difficult problems. RANDOM is concerned with applications of randomness to computational and combinatorial problems.

Game Engine Gems, Volume One
  • Language: en
  • Pages: 381

Game Engine Gems, Volume One

Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry. Each "gem" presents a previously unpublished technique related to game engines and real-time virtual simulations. Specific topics include rendering techniques, shaders, scene organization, visibility determination, collision detection, audio, user interface, input devices, memory management, artificial intelligence, resource organization, and cross-platform considerations. A CD-ROM containing all the source codes and demos accompanies the book.

Professional Knowledge Management
  • Language: en
  • Pages: 760

Professional Knowledge Management

This book constitutes the thoroughly refereed post-proceedings of the Third Conference on Professional Knowledge Management - Experiences and Visions, WM 2005, held in Kaiserslautern, Germany in April 2005. The 82 revised papers presented were carefully reviewed and selected from the best contributions to the 15 workshops of the conference. Coverage includes intelligent office appliances, learning software organizations, learner-oriented knowledge management and KM-oriented e-learning.

Approximation, Randomization, and Combinatorial Optimization. Algorithms and Techniques
  • Language: en
  • Pages: 532

Approximation, Randomization, and Combinatorial Optimization. Algorithms and Techniques

  • Type: Book
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  • Published: 2006-08-29
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  • Publisher: Springer

This is the joint refereed proceedings of the 9th International Workshop on Approximation Algorithms for Combinatorial Optimization Problems, APPROX 2006 and the 10th International Workshop on Randomization and Computation, RANDOM 2006. The book presents 44 carefully reviewed and revised full papers. Among the topics covered are design and analysis of approximation algorithms, hardness of approximation problems, small spaces and data streaming algorithms, embeddings and metric space methods, and more.

Computing and Combinatorics
  • Language: en
  • Pages: 678

Computing and Combinatorics

This book constitutes the proceedings of the 26th International Conference on Computing and Combinatorics, COCOON 2020, held in Atlanta, GA, USA, in August 2020. Due to the COVID-19 pandemic COCOON 2020 was organized as a fully online conference. The 54 papers presented in this volume were carefully reviewed and selected from 126 submissions. The papers cover various topics, including algorithm design, approximation algorithm, graph theory, complexity theory, problem solving, optimization, computational biology, computational learning, communication network, logic, and game theory.

Approximation and Online Algorithms
  • Language: en
  • Pages: 264

Approximation and Online Algorithms

This book constitutes the thoroughly refereed post workshop proceedings of the 7th International Workshop on Approximation and Online Algorithms, WAOA 2009, held in Copenhagen, Denmark, in September 2009 as part of the ALGO 2009 conference event. The 22 revised full papers presented were carefully reviewed and selected from 62 submissions. The workshop covered areas such as algorithmic game theory, approximation classes, coloring and partitioning, competitive analysis, computational finance, cuts and connectivity, geometric problems, inapproximability results, mechanism design, network design, packing and covering, paradigms for design and analysis of approximation and online algorithms, parameterized complexity, randomization techniques, real-world applications, and scheduling problems.

Approximation and Online Algorithms
  • Language: en
  • Pages: 297

Approximation and Online Algorithms

This book constitutes the thoroughly refereed post workshop proceedings of the 5th International Workshop on Approximation and Online Algorithms, WAOA 2007, held in Eilat, Israel, in October 2007 as part of the ALGO 2007 conference event. The 22 revised full papers presented were carefully reviewed and selected from 56 submissions. The workshop covered areas such as algorithmic game theory, approximation classes, coloring and partitioning, competitive analysis, computational finance, cuts and connectivity, geometric problems, inapproximability results, mechanism design, network design, packing and covering, paradigms for design and analysis of approximation and online algorithms, randomization techniques, real-world applications, and scheduling problems.