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Shared Encounters
  • Language: en
  • Pages: 313

Shared Encounters

Every day we share encounters with others as we inhabit the space around us. In offering insights and knowledge on this increasingly important topic, this book introduces a range of empirical and theoretical approaches to the study of shared encounters. It highlights the multifaceted nature of collective experience and provides a deeper understanding of the nature and value of shared encounters in everyday life. Divided into four sections, each section comprises a set of chapters on a different topic and is introduced by a key author in the field who provides an overview of the content. The book itself is introduced by Paul Dourish, who sets the theme of shared encounters in the context of t...

Eat, Cook, Grow
  • Language: en
  • Pages: 315

Eat, Cook, Grow

  • Type: Book
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  • Published: 2014-03-27
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  • Publisher: MIT Press

Tools, interfaces, methods, and practices that can help bring about a healthy, socially inclusive, and sustainable food future. Our contemporary concerns about food range from food security to agricultural sustainability to getting dinner on the table for family and friends. This book investigates food issues as they intersect with participatory Internet culture—blogs, wikis, online photo- and video-sharing platforms, and social networks—in efforts to bring about a healthy, socially inclusive, and sustainable food future. Focusing on our urban environments provisioned with digital and network capacities, and drawing on such “bottom-up” sociotechnical trends as DIY and open source, th...

The Mobile Audience
  • Language: en
  • Pages: 478

The Mobile Audience

  • Categories: Art
  • Type: Book
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  • Published: 2011
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  • Publisher: Rodopi

Preliminary Material -- Introduction /Howard Rheingold -- Overview /Martin Rieser -- Pockets of Plenty: An Archaeology of Mobile Media /Erkki Huhtamo -- The Temporal and Spatial Design of Video and Film-based Installation Art in the 60s and 70s: Their Inherent Perception Processes and Effects on the Perceivers' Actions /Susanne Jaschko -- Forgotten Histories of Interactive Space /Martin Rieser -- Art by Telephone: From Static to Mobile Interfaces /Adriana de Souza e Silva -- Mobile/Audience: Thinking the Contradictions /Mary Griffiths and Sean Cubitt -- Towards a Language of Mobile Media /Jon Dovey and Constance Fleuriot -- Snapshots from Curating Mobility: (If you build it, they won't neces...

Location-Based Gaming
  • Language: en
  • Pages: 272

Location-Based Gaming

  • Type: Book
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  • Published: 2018-06-29
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  • Publisher: Springer

Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with ‘locative media’ technologies. Location-based games are played in everyday public spaces using GPS and networked, mobile technologies to track their players’ location. This book traces the evolution of location-based gaming, from its emergence as a marginal practice to its recent popularisation through smartphone apps like Pokémon Go and its incorporation into ‘smart city’ strategies. Drawing on this history and an analysis of the scholarly and mainstream literature on location-based games, Leorke unpacks the key claims made about them. These claims position loc...

Softimage
  • Language: en
  • Pages: 160

Softimage

With today’s digital technology, the image is no longer a stable representation of the world, but a programmable view of a database that is updated in real time. It no longer functions as a political and iconic representation, but plays a vital role in synchronic data-to-data relationships. It is not only part of a program, but it contains its own operating code: the image is a program in itself. Softimage aims to account for that new reality, taking readers on a journey that gradually undoes our unthinking reliance on the apparent solidity of the photographic image and building in its place an original and timely theorization of the digital image in all its complexity, one that promises to spark debate within the evolving fields of image studies and software studies.

Space Time Play
  • Language: en
  • Pages: 496

Space Time Play

Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications—the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another?

Equity in the Urban Built Environment
  • Language: en
  • Pages: 304

Equity in the Urban Built Environment

This book explores inequities in the urban built environment across a diverse range of places and considers practical solutions and strategies aimed at building more just, inclusive, and sustainable cities. Achieving more equitable and prosperous urban places requires a critical examination of the design and layout of our cities. The 16 chapters of this book illuminate the ways in which the built environment, including buildings, roads, public spaces, and other infrastructure, shapes our health and prosperity through a complex set of physical and social interactions. It brings together experts from a variety of fields to identify, and suggest workable solutions for, inequities in the spatial...

Theatre in a Media Culture
  • Language: en
  • Pages: 229

Theatre in a Media Culture

  • Type: Book
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  • Published: 2014-11-04
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  • Publisher: McFarland

As the media have increasingly become the lens through which we see the world, media styles have shaped even the fine arts, and contemporary theatre is particularly indebted to mass media's dramatic influence. In order to stay culturally and financially viable, theatre producers have associated theatrical productions and their promotion with film, television, and the Internet by adopting new theatrical practices that mirror the form and content of mass communication. This work demonstrates how mediatization, or the adoption of the semantics and the contexts of mass media, has changed the way American theatre is produced, performed, and perceived. Early chapters use works like Robert Wilson's...

Cosmopolitanism in Mexican Visual Culture
  • Language: en
  • Pages: 465

Cosmopolitanism in Mexican Visual Culture

  • Categories: Art

Since the colonial era, Mexican art has emerged from an ongoing process of negotiation between the local and the global, which frequently involves invention, synthesis, and transformation of diverse discursive and artistic traditions. In this pathfinding book, María Fernández uses the concept of cosmopolitanism to explore this important aspect of Mexican art, in which visual culture and power relations unite the local and the global, the national and the international, the universal and the particular. She argues that in Mexico, as in other colonized regions, colonization constructed power dynamics and forms of violence that persisted in the independent nation-state. Accordingly, Fernánde...

The Oxford Handbook of Chinese Cinemas
  • Language: en
  • Pages: 730

The Oxford Handbook of Chinese Cinemas

What does it mean for a cinematic work to be "Chinese"? Does it refer specifically to a work's subject, or does it also reflect considerations of language, ethnicity, nationality, ideology, or political orientation? Such questions make any single approach to a vast field like "Chinese cinema" difficult at best. Accordingly, The Oxford Handbook of Chinese Cinemas situates the term more broadly among various different phases, genres, and distinct national configurations, while taking care to address the consequences of grouping together so many disparate histories under a single banner. Offering both a platform for cross-disciplinary dialogue and a mapping of Chinese cinema as an expanded fiel...