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This exciting collection tours virtual reality in both its current therapeutic forms and its potential to transform a wide range of medical and mental health-related fields. Extensive findings track the contributions of VR devices, systems, and methods to accurate assessment, evidence-based and client-centered treatment methods, and—as described in a stimulating discussion of virtual patient technologies—innovative clinical training. Immersive digital technologies are shown enhancing opportunities for patients to react to situations, therapists to process patients’ physiological responses, and scientists to have greater control over test conditions and access to results. Expert coverag...
This book constitutes the refereed proceedings of the First International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2005 held in Madonna di Campiglio, Italy in November/December 2005. Among the intelligent computational technologies covered are adaptive media presentations, recommendation systems in media scalable crossmedia, affective user interfaces, intelligent speech interfaces, tele-presence in entertainment, collaborative user models and group behavior, collaborative and virtual environments, cross domain user models, animation and virtual characters, holographic interfaces, augmented, virtual and mixed reality, computer graphics and multimedia, per...
Emotion pervades human life in general, and human communication in particular, and this sets information technology a challenge. Traditionally, IT has focused on allowing people to accomplish practical tasks efficiently, setting emotion to one side. That was acceptable when technology was a small part of life, but as technology and life become increasingly interwoven we can no longer ask people to suspend their emotional nature and habits when they interact with technology. The European Commission funded a series of related research projects on emotion and computing, culminating in the HUMAINE project which brought together leading academic researchers from the many related disciplines. This...
This book constitutes the refereed proceedings of the Second International Workshop on Human Behavior Understanding, HBU 2011, held in Amsterdam, The Netherlands, in November 2011, in conjunction with AmI-11, the International Joint Conference on Ambient Intelligence. The 13 revised full papers presented together with 2 keynote talks and one summarizing paper were carefully reviewed and selected from 32 submissions. The papers are organized in topical sections on analysis of human actions and activities, face and gesture analysis, persuasive technologies, and social interactions.
Artificial Intelligence applications build on a rich and proven theoretical background to provide solutions to a wide range of real life problems. The ever expanding abundance of information and computing power enables researchers and users to tackle higly interesting issues for the first time, such as applications providing personalized access and interactivity to multimodal information based on preferences and semantic concepts or human-machine interface systems utilizing information on the affective state of the user. The purpose of the 3rd IFIP Conference on Artificial Intelligence Applications and Innovations (AIAI) is to bring together researchers, engineers, and practitioners interested in the technical advances and business and industrial applications of intelligent systems. AIAI 2006 is focused on providing insights on how AI can be implemented in real world applications.
This Festschrift volume is published in Honor of Yaacov Choueka on the occasion of this 75th birthday. The present three-volumes liber amicorum, several years in gestation, honours this outstanding Israeli computer scientist and is dedicated to him and to his scientific endeavours. Yaacov's research has had a major impact not only within the walls of academia, but also in the daily life of lay users of such technology that originated from his research. An especially amazing aspect of the temporal span of his scholarly work is that half a century after his influential research from the early 1960s, a project in which he is currently involved is proving to be a sensation, as will become appare...
The four-volume set LNCS 8117-8120 constitutes the refereed proceedings of the 14th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2013, held in Cape Town, South Africa, in September 2013. The 57 papers included in the first volume are organized in topical sections on 3D navigation, 3D technologies - 3D object manipulation, augmented reality, cognitive workload, cognitive workload and decision support, creating effective 3D displays, cross-cultural, intercultural and social issues, data entry mechanisms and devices, design and evaluation, design and evaluation of prototypes, design to support creativity, designing for inclusiveness, designing with and for people with special needs, display manipulations, and diversity / ICT in social development.
This book constitutes the refereed proceedings of the Third International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems, AH 2004, held in Eindhoven, The Netherlands in August 2004. The 27 revised full papers and 18 revised short papers presented together with 3 abstracts of keynote talks, 4 doctoral consortium presentations, and 17 posters were carefully reviewed and selected from 138 submissions. The papers provide an excellent view on innovative personalization and adaptation functionalities in a variety of areas including e-learning, e-commerce, mobile tourist guides, etc; they also show the integration of personalization functionalities employed in Web environments, in ambient intelligence and intelligent agents contexts, and building upon adaptive hypermedia and semantic Web technologies, Web search, Web services, social and peer-to-peer networks, and recommender systems.
This book constitutes the proceedings of the Second Future Internet Symposium, held in Berlin, Germany in September 2009. The ten papers accepted for presentation were carefully reviewed and selected from many submissions. The included papers propose novel ideas and results related to the Future Internet infrastructure and its virtualization, the Internet of services and of things, the problem of accessing the resources available on the Future Internet, the applications that will be available in the Future Internet.
Bringing together the work of leading researchers, this book provides a clear and accessible overview of current research on destination recommendation systems. These systems guide consumer behaviour by enabling Internet users to quickly and effectively find relevant information about travel destinations, attractions, accommodation and transportation. The chapters in this book cover consumer behaviour, perceptual factors influencing consumer choice, and the design of destination recommendation systems. The book examines four different types of destination marketing system and concludes by analysing the future of recommendation systems for travellers.