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This book explores key examples concerning the implementation of information technology and mathematical modeling to solve issues concerning environmental sustainability. The examples include using fuzzy weighted multivariate regression to predict the water quality index at Perak River in Malaysia; using wireless sensor networks (WSNs) for a remote river water pollution monitoring system; deriving biomass activated carbon from oil palm shell; and assessing the performance of a PV/T air solar collector. The book offers a valuable resource for all graduate students and researchers who are working in this rapidly growing area.
Vegetation fires are prevalent in several regions of the world, including South/ Southeast Asia (S/SEA). Fire occurrence and spread are influenced by fuel type, topography, climate, weather, and lightning, among others. In S/SEA, human-initiated fires are responsible for most of the incidents in addition to natural factors. Through biomass burning, vegetation fires can emit large quantities of greenhouse gases and air pollutants such as CO2, CO, NOx, CH4, non-methane hydrocarbons, and other chemical species, including aerosols that can affect air quality and health at both local and regional scales. Moreover, biomass burning pollutants can travel long distances and impact regional climate. T...
This book presents high-quality research papers presented at the Second International Conference on Smart Computing and Cyber Security: Strategic Foresight, Security Challenges and Innovation (SMARTCYBER 2021) held during June 16–17, 2021, in the Department of Smart Computing, Kyungdong University, Global Campus, South Korea. The book includes selected works from academics and industrial experts in the field of computer science, information technology, and electronics and telecommunication. The content addresses challenges of cyber security.
This book presents high-quality research papers presented at the International Conference on Smart Computing and Cyber Security: Strategic Foresight, Security Challenges and Innovation (SMARTCYBER 2020) held during July 7–8, 2020, in the Department of Smart Computing, Kyungdong University, Global Campus, South Korea. The book includes selected works from academics and industrial experts in the field of computer science, information technology, and electronics and telecommunication. The content addresses challenges of cyber security.
This book showcases the breadth of research-informed pedagogical approaches for Portuguese as an Additional/Foreign Language (PAL/PFL) carried out on topics ranging from the development of specific skills in PAL, to language awareness in PAL and innovative pedagogical approaches in PAL, involving new and experimental methodologies.
The 2015 International Congress on Economics, Social Sciences and Information Management (ICESSIM 2015), held 28-29 March 2015 in Bali, Indonesia, aimed to provide a platform for the sharing of valuable knowledge and experience in the context of changing economics and social settings. Information technology has changed many aspects in our life, inc
This is an open access book. The 2nd International Conference on Education Innovation and Social Science (ICEISS) 2023 is organized by the Accounting Education Study Program, Faculty of Education, Universitas Muhammadiyah Surakarta, Indonesia. This online conference was held on 18 July 2023 with the theme "Reimagining and Rebuilding a Holistic and Constructive Education". The aim of the conference is to provide a platform for researchers, education practitioners, governments, NGOs, and research institutes to share cutting-edge progress in education innovation and social science.
Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great pla...