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'Whether or not the artistic quality of the bullfight outweighs the moral question of the animals' suffering is something that each person must decide for themselves - as they must decide whether the taste of a steak justifies the death of a cow. But if we ignore the possibility that one does outweigh the other, we fall foul of the charge of self-deceit and incoherence in our dealings with animals.' Alexander Fiske-Harrison In a remarkable and controversial book Fiske-Harrison follows the tracks of a whole bullfighting year in Spain. He trains and takes part in the sport himself. He gives us memorable portraits of bull-fighters and bulls, of owners, trainers and fans - of a whole country. Fiske-Harrison offers a fully rounded and involving portrait of an art as performed for centuries and of the arguments that dog it today.
As the fighter-mages of the four great Houses prepare for their annual battle, a powerful stranger arrives and he is interested in the fifth House, destroyed a generation ago--but why is the Grand Master afraid of him? Original.
The Arena Concert: Music, Media and Mass Entertainment is the first sustained engagement with what might said to be - in its melding of concert and gathering, in its evolving relationship with digital and social media, in its delivery of event, experience, technology and star - the art form of the 21st century. This volume offers interviews with key designers, discussions of the practicalities of mounting arena concerts, mixing and performing live to a mass audience, recollections of the giants of late twentieth century music in performance, and critiques of latter-day pretenders to the throne. The authors track the evolution of the arena concert, consider design and architecture, celebrity ...
Now in paperback, the acclaimed national bestseller from Hollywood legend and Academy Award-winning Charlton Heston, star of such legendary films as "The Ten Commandments" and "Ben Hur". Photos.
From Morgan Rice, #1 Bestselling author of THE VAMPIRE JOURNALS, comes the first book in a new trilogy of dystopian fiction. New York. 2120. American has been decimated, wiped out from the second Civil War. In this post-apocalyptic world, survivors are far and few between. And most of those who do survive are members of the violent gangs, predators who live in the big cities. They patrol the countryside looking for slaves, for fresh victims to bring back into the city for their favorite death sport: Arena One. The death stadium where opponents are made to fight to the death, in the most barbaric of ways. There is only one rule to the arena: no one survives. Ever. Deep in the wilderness, high...
John Healy's The Grass Arena describes with unflinching honesty his experiences of addiction, his escape through learning to play chess in prison, and his ongoing search for peace of mind. In his searing autobiography Healy describes his fifteen years living rough in London without state aid, when begging carried an automatic three-year prison sentence and vagrant alcoholics prowled the parks and streets in search of drink or prey. When not united in their common aim of acquiring alcohol, winos sometimes murdered one another over prostitutes or a bottle, or the begging of money. Few modern writers have managed to match Healy's power to refine from the brutal destructive condition of the chronic alcoholic a story so compelling it is beyond comparison. 'Sober and precise, grotesque, violent, sad, charming and hilarious all at once' Literary Review 'Beside it, a book like Orwell's Down and Out in Paris and London seems a rather inaccurate tourist guide' Colin MacCabe
The first book in the exhilarating new fantasy sequence from Joseph Delaney, the multi-million-selling author of The Spook's Apprentice. Welcome to Arena 13. Here warriors fight. Death is never far away . . . Leif has one ambition: to become the best fighter in the notorious Arena 13. Here, punters place wagers on which fighter will draw first blood. And in grudge matches, they bet on which fighter will die. But the country is terrorized by the creature Hob, an evil being who delights in torturing its people, displaying his devasting power by challenging an Arena 13 combatant in a fight to the death whenever he chooses. And this is exactly what Leif wants . . . For he knows Hob's crimes well. and at the heart of his ambition burns the desire for vengeance. Leif is going to take on the monster who destroyed his family. Even if it kills him.
A thrilling new Roman novel charting the gruelling rise of gladitorial recruit Pavo by the bestselling author of THE LEGION and PRAETORIAN
First published in 1973, Arena discusses the Year AD 80, when the Colosseum opened with quite the longest and most nauseating organized mass orgy in history. It was a mammoth celebration on the grandest scale, a fitting inauguration for an arena built to epitomize all the majesty and power of the Roman Empire, a building which also held the seeds of that Empire's decay and destruction. As well as his vivid account of the erection of the Colosseum, Mr Pearson discusses the origins of death spectacles and their evolution into highly organized games intended to enhance imperial prestige and provide the populace with an effective substitute for politics and war. 'Butchered to make a Roman holida...
A fast-paced and gripping near-future science fiction debut about the gritty world of competitive gaming... Every week, Kali Ling fights to the death on national TV. She’s died hundreds of times. And it never gets easier... The RAGE tournaments—the Virtual Gaming League’s elite competition where the best gamers in the world compete in a no-holds-barred fight to the digital death. Every bloody kill is broadcast to millions. Every player is a modern gladiator—leading a life of ultimate fame, responsible only for entertaining the masses. And though their weapons and armor are digital, the pain is real. Chosen to be the first female captain in RAGE tournament history, Kali Ling is at the top of the world—until one of her teammates overdoses. Now, she must confront the truth about the tournament. Because it is much more than a game—and even in the real world, not everything is as it seems. The VGL hides dark secrets. And the only way to change the rules is to fight from the inside...