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With reference to India; on how social research depicted Social conditions.
A sequel to the first ASEAN Reader. Some of the classic readings from the original ASEAN reader have been incorporated into this new compilation, but the majority of the readings cover events of the past decade (1993-2003). During this decade ASEAN as an organization was revamped, and its membership increased from six to ten.
Toward synergy of civilizations.
How a form of play becomes a sport: players, agents, referees, leagues, tournaments, sponsorships, and spectators, and the culture of professional computer game play. Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982–1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer through network play. A new development in the world of digital gaming, however, is the emergence of professional computer game play, complete with star players, team owners, tournaments, sponsorships, ...