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The Role of Institutions
  • Language: en
  • Pages: 421

The Role of Institutions

  • Type: Book
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  • Published: 2013-07-26
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  • Publisher: Art Letras

We live in a world of inequalities. Every day, people are born to intensely degrading realities that curb their opportunities of success and perpetrate a vicious cycle of poverty. "The Role of Institutions: Devising Mechanisms for an Inclusive World" explores how the institutional framework contributes to the maintenance or reduction of such inequalities, analyzing the impacts – both positive and negative – of existing institutions in specific scenarios. Each of the eight articles approaches a pressing theme of the international agenda – including rule of law; fiscal responsibility; health conditions in refugees' camps; disaster risk management; labor standards; gender-based structural violence; nuclear weapons control; and state failure –, analyzing the role institutions play on the definition of the fate of countries and their citizens.

Mastering Calculus through Practice
  • Language: en
  • Pages: 353

Mastering Calculus through Practice

This textbook covers key topics of Elementary Calculus through selected exercises, in a sequence that facilitates development of problem-solving abilities and techniques. It opens with an introduction to fundamental facts of mathematical logic, set theory, and pre-calculus, extending toward functions, limits, derivatives, and integrals. Over 300 solved problems are approached with a simple, direct style, ordered in a way that positively challenges students and helps them build self-confidence as they progress. A special final chapter adds five carefully crafted problems for a comprehensive recap of the work. The book is aimed at first-year students of fields in which calculus and its applications have a role, including Science, Technology, Engineering, Mathematics, Economics, Architecture, Management, and Applied Social Sciences, as well as students of Quantitative Methods courses. It can also serve as rich supplementary reading for self-study.

XXVI Brazilian Congress on Biomedical Engineering
  • Language: en
  • Pages: 891

XXVI Brazilian Congress on Biomedical Engineering

  • Type: Book
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  • Published: 2019-05-15
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  • Publisher: Springer

This volume presents the proceedings of the Brazilian Congress on Biomedical Engineering (CBEB 2018). The conference was organised by the Brazilian Society on Biomedical Engineering (SBEB) and held in Armação de Buzios, Rio de Janeiro, Brazil from 21-25 October, 2018. Topics of the proceedings include these 11 tracks: • Bioengineering • Biomaterials, Tissue Engineering and Artificial Organs • Biomechanics and Rehabilitation • Biomedical Devices and Instrumentation • Biomedical Robotics, Assistive Technologies and Health Informatics • Clinical Engineering and Health Technology Assessment • Metrology, Standardization, Testing and Quality in Health • Biomedical Signal and Image Processing • Neural Engineering • Special Topics • Systems and Technologies for Therapy and Diagnosis

Computational Processing of the Portuguese Language
  • Language: en
  • Pages: 507

Computational Processing of the Portuguese Language

  • Type: Book
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  • Published: 2018-09-14
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 13th International Conference on Computational Processing of the Portuguese Language, PROPOR 2018, held in Canela, RS, Brazil, in September 2018. The 42 full papers, 3 short papers and 4 other papers presented in this volume were carefully reviewed and selected from 92 submissions. The papers are organized in topical sections named: Corpus Linguistics, Information Extraction, LanguageApplications, Language Resources, Sentiment Analysis and Opinion Mining, Speech Processing, and Syntax and Parsing.

Advances in Computer Entertainment
  • Language: en
  • Pages: 599

Advances in Computer Entertainment

  • Type: Book
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  • Published: 2012-10-12
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  • Publisher: Springer

This book constitutes the refereed conference proceedings of the 9th International Conference on Advances in Computer Entertainment, ACE 2012, held in Kathmandu, Nepal, in November 2012. The 10 full paper and 19 short papers presented together with 5 papers from the special track Arts and Culture and 35 extended abstracts were carefully reviewed and selected from a total of 140 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.

Advances in Immunology
  • Language: en
  • Pages: 337

Advances in Immunology

Advances in Immunology

Coronary Microcirculation in the Clinical Context
  • Language: en
  • Pages: 106

Coronary Microcirculation in the Clinical Context

The increasing awareness of coronary microvascular dysfunction through the broad spectrum of car-diovascular disease makes this pathophysiological feature an important aspect to study in clinical practice. A multimodality approach, including echocardiography, cardiovascular magnetic resonance, PET and cardiac catheterization, allows a holistic view into microcirculation in each entity, and contri-butes for a better understanding of the pathophysiology.The search for coronary microvascular dysfunction may potentially change the management of the patient and treatment approach, with recognized prognostic impact. This book aims to review the principal aspects of coronary microvascu-lar dysfunction, from the pathophysiology, to imaging, clinical relevance and treatment.

Playful User Interfaces
  • Language: en
  • Pages: 350

Playful User Interfaces

The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed.

Unchaining Nations, Freeing People
  • Language: en
  • Pages: 325

Unchaining Nations, Freeing People

  • Type: Book
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  • Published: 2014-08-01
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  • Publisher: Art Letras

Unchaining Nations, Freeing People: The development challenges of the contemporary world is composed of seven chapters with a common theme: the analysis of vicious cycles that hampers the fully development of nations. Each one of the articles approaches a topic of the current international political agenda, including: civil conflicts in Sub-Saharan Africa and the case of the Central African Republic; religious sectarianism and violence in Syria; the corruption-drug trafficking nexus; press freedom; middle-income countries’ challenges on development; the relation between gender and health access; and the legal and social issues between state secularism and religious freedom.

Advances in Computer Entertainment
  • Language: en
  • Pages: 668

Advances in Computer Entertainment

  • Type: Book
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  • Published: 2013-11-08
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  • Publisher: Springer

This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.