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Looking and Acting
  • Language: en
  • Pages: 283

Looking and Acting

How do our eyes process and communicate the data needed for us to negotiate the world around us? This book exploits recent technological advances in eye tracking systems to present a state-of-the-art account of human vision. It explores practical implications, for example in driving, playing sports, and ergonomics.

The Moving Tablet of the Eye
  • Language: en
  • Pages: 336

The Moving Tablet of the Eye

  • Type: Book
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  • Published: 2005
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  • Publisher: Unknown

Eye movements are a vital part of our interaction with the world. They play a pivotal role in perception, cognition, and education. Research in this field is now proceeding at a considerable pace and casting new light on how the eyes move and what information we can derive during the frequentand brief periods of fixation. However, the origins of this work are less well known, even though much of our knowledge was derived from this research with far more primitive equipment. This book is unique in tracing the history of eye movement research. It shows how great strides were made in this area before modern recording devices were available, especially in the measurement of nystagmus. When photo...

The Tatler
  • Language: en
  • Pages: 544

The Tatler

  • Type: Book
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  • Published: 1822
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  • Publisher: Unknown

None

The Moving Tablet of the Eye
  • Language: en
  • Pages: 334

The Moving Tablet of the Eye

Tracing the history of eye movement research, this work shows how great strides were made in this area before modern recording devices were available, especially in the measurement of nystagmus.

The Tatler
  • Language: en
  • Pages: 542

The Tatler

  • Type: Book
  • -
  • Published: 1822
  • -
  • Publisher: Unknown

None

Eye Tracking
  • Language: en
  • Pages: 793

Eye Tracking

  • Type: Book
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  • Published: 2011-09-22
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  • Publisher: OUP Oxford

We make 3-5 eye movements per second, and these movements are crucial in helping us deal with the vast amounts of information we encounter in our everyday lives. In recent years, thanks to the development of eye tracking technology, there has been a growing interest in monitoring and measuring these movements, with a view to understanding how we attend to and process the visual information we encounter Eye tracking as a research tool is now more accessible than ever, and is growing in popularity amongst researchers from a whole host of different disciplines. Usability analysts, sports scientists, cognitive psychologists, reading researchers, psycholinguists, neurophysiologists, electrical en...

Movements of Form
  • Language: en
  • Pages: 118

Movements of Form

None

On Picture Making and Picture Seeing
  • Language: en
  • Pages: 117

On Picture Making and Picture Seeing

Archaeological and anthropological investigations of depictions seldom extend beyond a single culture or a single geographical location, although there is a powerful factor common to all depictions, the factor of human perception. In this volume an attempt is made to show how this factor affects both creation and recognition of depictions, how, in common with everyday vision of the environment, typical contours are derived and used, not merely to depict individually readily recognisable models, but also how by concatenation they lead to such a splendid figure as Australian Kakadu crocodiles, or by distortion to creation of illusions of pictorial depth, such as is evoked by Leonardo da Vinciâ...

The Tatler and the Guardian
  • Language: en

The Tatler and the Guardian

  • Type: Book
  • -
  • Published: 1880
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  • Publisher: Unknown

None

Empirical Comics Research
  • Language: en
  • Pages: 350

Empirical Comics Research

  • Type: Book
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  • Published: 2018-07-03
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  • Publisher: Routledge

This edited volume brings together work in the field of empirical comics research. Drawing on computer and cognitive science, psychology and art history, linguistics and literary studies, each chapter presents innovative methods and establishes the practical and theoretical motivations for the quantitative study of comics, manga, and graphic novels. Individual chapters focus on corpus studies, the potential of crowdsourcing for comics research, annotation and narrative analysis, cognitive processing and reception studies. This volume opens up new perspectives for the study of visual narrative, making it a key reference for anyone interested in the scientific study of art and literature as well as the digital humanities.