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Diagrammatic Representation and Inference
  • Language: en
  • Pages: 370

Diagrammatic Representation and Inference

  • Type: Book
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  • Published: 2012-06-19
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 7th International Conference on Theory and Application of Diagrams, Diagrams 2012, held in Canaterbury, UK, in July 2012. The 16 long papers, 6 short papers and 21 poster abstracts presented were carefully reviewed and selected from 83 submissions. The papers are organized in keynotes, tutorial, workshops, graduate student symposium and topical sections on psychological and cognitive issues, diagram layout, diagrams and data analysis, Venn and Euler diagrams, reasoning with diagrams, investigating aesthetics, applications of diagrams.

Social Interaction, Globalization and Computer-Aided Analysis
  • Language: en
  • Pages: 256

Social Interaction, Globalization and Computer-Aided Analysis

Tackling globalization is a great challenge – it is both extremely beneficial and essentially problematic. This comprehensive, multidisciplinary study confronts this ambivalence through the use of computer simulation. It discusses the findings of social interaction and social simulation through the use of understandable global examples. Readers can use this book as a tool to outline significant aspects of intercultural simulation and highlight the issues that need to be considered in the reader’s analysis. The author leads the reader via sequential narration from a colloquial description of intercultural situations to final simulation prototypes; each step is accompanied by descriptive c...

Human-Computer Interaction -- INTERACT 2013
  • Language: en
  • Pages: 817

Human-Computer Interaction -- INTERACT 2013

  • Type: Book
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  • Published: 2013-07-30
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  • Publisher: Springer

The four-volume set LNCS 8117-8120 constitutes the refereed proceedings of the 14th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2013, held in Cape Town, South Africa, in September 2013. The 55 papers included in the second volume are organized in topical sections on E-input/output devices (e-readers, whiteboards), facilitating social behaviour and collaboration, gaze-enabled interaction design, gesture and tactile user interfaces, gesture-based user interface design and interaction, health/medical devices, humans and robots, human-work interaction design, interface layout and data entry, learning and knowledge-sharing, learning tools, learning contexts, managing the UX, mobile interaction design, and mobile phone applications.

Trends in Applied Intelligent Systems
  • Language: en
  • Pages: 802

Trends in Applied Intelligent Systems

  • Type: Book
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  • Published: 2011-01-22
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  • Publisher: Springer

The presentations of theinvitedspeakersandauthorsmainlyfocusedondevelopingandstudyingnew methods to cope with the problems posed by real-life applications of arti?cial intelligence.Paperspresentedinthetwentythirdconferenceintheseriescovered theories as well as applications of intelligent systems in solving complex real-life problems. We received 297 papers for the main track, selecting 119 of them with the highest quality standards. Each paper was revised by at least three members of the Program Committee.

Eye Tracking and Visual Analytics
  • Language: en
  • Pages: 380

Eye Tracking and Visual Analytics

  • Type: Book
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  • Published: 2022-09-01
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  • Publisher: CRC Press

Visualization and visual analytics are powerful concepts for exploring data from various application domains. The endless number of possible parameters and the many ways to combine visual variables as well as algorithms and interaction techniques create lots of possibilities for building such techniques and tools. The major goal of those tools is to include the human users with their tasks at hand, their hypotheses, and research questions to provide ways to find solutions to their problems or at least to hint them in a certain direction to come closer to a problem solution. However, due to the sheer number of design variations, it is unclear which technique is suitable for those tasks at han...

Past and Future Presence
  • Language: en
  • Pages: 254

Past and Future Presence

While uses and studies of XR technology within STEM-based education have been plentiful in recent years, there has been lesser or even, at times, a lack of coverage for this novel learning tool in the arts and humanities.Past and Future Presence aims to bridge some of that gap by presenting research-based theory and case studies of successful application and implementation of XR technology into postsecondary educational settings, ranging in topics from ancient to modern languages, classical and contemporary art, and reenvisioned historical scenes and events presented in ways never seen before. The studies also contemplate how this novel medium can enhance and supplement learning in classroom...

Imagining Transmedia
  • Language: en
  • Pages: 493

Imagining Transmedia

  • Type: Book
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  • Published: 2024-04-23
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  • Publisher: MIT Press

How the blurring of media forms—transmedia—became the default for how we experience narratives, and how that cultural transformation has redefined the worlds of education, entertainment, and our increasingly polarized public discourse. Over the past decade, the power of narrative has been unleashed with awesome and terrifying consequences, and it has been consumed in its blurred media forms by millions of people as news, entertainment, and education. Imagining Transmedia, edited by Ed Finn, Bob Beard, Joey Eschrich, and Ruth Wylie, explores the surprising ways that narratives working across media forms became the default grammar for both media consumption and personal expression and how ...

Collaboration Meets Interactive Spaces
  • Language: en
  • Pages: 488

Collaboration Meets Interactive Spaces

  • Type: Book
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  • Published: 2017-01-09
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  • Publisher: Springer

This book explores the technological advances and social interactions between interactive spaces, surfaces and devices, aiming to provide new insights into emerging social protocols that arise from the experimentation and long-term usage of interactive surfaces. This edited volume brings together researchers from around the world who investigate interactive surfaces and interaction techniques within large displays, wearable devices, software development, security and emergency management. Providing both theory and practical case studies, the authors look at current developments and challenges into 3D visualization, large surfaces, the interplay of mobile phone devices and large displays, wearable systems and head mounted displays (HMD’S), remote proxemics and interactive wall displays and how these can be employed throughout the home and work spaces. Collaboration Meets Interactive Spaces is both for researchers and industry practitioners, providing readers with a coherent narrative into the current state-of-the-art within interactive surfaces and pervasive display technology, providing necessary tools and techniques as interactive media increasingly permeates everyday contexts.

Computer Human Interaction
  • Language: en
  • Pages: 706

Computer Human Interaction

  • Type: Book
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  • Published: 2005-03-01
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  • Publisher: Springer

APCHI 2004 was the sixth Asia-Paci?c Conference on Computer-Human Int- action, and was the ?rst APCHI to be held in New Zealand. This conference series provides opportunities for HCI researchers and practitioners in the Asia- Paci?c and beyond to gather to explore ideas, exchange and share experiences, and further build the HCI networkin this region.APCHI 2004wasa truly int- national event, with presenters representing 17 countries. This year APCHI also incorporated the ?fth SIGCHI New Zealand Symposium on Computer-Human Interaction. A total of 69 papers were accepted for inclusion in the proceedings – 56 long papers and 13 short papers. Submissions were subject to a strict, double-blind p...

Understanding Learning in Virtual Worlds
  • Language: en
  • Pages: 198

Understanding Learning in Virtual Worlds

Since the publication of the companion volume Researching Learning in Virtual Worlds in 2010, there has been a growth not only in the range and number of educational initiatives taking place in virtual worlds, but also in the depth of analysis of the nature of that education. Understanding Learning in Virtual Worlds reflects those changes through a collection of chapters that are extended versions of research presented at the second Researching Learning in Virtual Environments conference (ReLIVE 11), an international conference hosted by the Open University UK. Included in this book are chapters that explore the philosophical and methodological underpinnings of understanding learning in virt...