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The Universe of Quadrics This text presents the theory of quadrics in a modern form. It builds on the previously published book "The Universe of Conics", including many novel results that are not easily accessible elsewhere. As in the conics book, the approach combines synthetic and analytic methods to derive projective, affine, and metrical properties, covering both Euclidean and non-Euclidean geometries. While the history of conics is more than two thousand years old, the theory of quadrics began to develop approximately three hundred years ago. Quadrics play a fundamental role in numerous fields of mathematics and physics, their applications ranging from mechanical engineering, architecture, astronomy, and design to computer graphics. This text will be invaluable to undergraduate and graduate mathematics students, those in adjacent fields of study, and anyone with a deeper interest in geometry. Complemented with about three hundred fifty figures and photographs, this innovative text will enhance your understanding of projective geometry, linear algebra, mechanics, and differential geometry, with careful exposition and many illustrative exercises.
This text presents the classical theory of conics in a modern form. It includes many novel results that are not easily accessible elsewhere. The approach combines synthetic and analytic methods to derive projective, affine and metrical properties, covering both Euclidean and non-Euclidean geometries. With more than two thousand years of history, conic sections play a fundamental role in numerous fields of mathematics and physics, with applications to mechanical engineering, architecture, astronomy, design and computer graphics. This text will be invaluable to undergraduate mathematics students, those in adjacent fields of study, and anyone with an interest in classical geometry. Augmented with more than three hundred fifty figures and photographs, this innovative text will enhance your understanding of projective geometry, linear algebra, mechanics, and differential geometry, with careful exposition and many illustrative exercises.
This book covers recent achievements on the ever-expanding field of Geometry and Graphics on both analogical and digital fronts, from theoretical investigations to a broad range of applications, new teaching methodologies, and historical aspects. It is from 20th International Conference on Geometry and Graphics (ICGG2022), a series of conference that started in 1978 and promoted by International Society for Geometry and Graphics, which aims to foster international collaboration and stimulate the scientific research and teaching innovations in the multidisciplinary field. The contents of the book are organized in: Theoretical Geometry and Graphics; Applied Geometry and Graphics; Engineering Computer Graphics; Graphics Education; Geometry and Graphics in History, and are intent for the academics, researchers, and professionals in architecture, engineering, industrial design, mathematics, and arts.
The year's finest mathematical writing from around the world This annual anthology brings together the year’s finest mathematics writing from around the world. Featuring promising new voices alongside some of the foremost names in the field, The Best Writing on Mathematics 2020 makes available to a wide audience many articles not easily found anywhere else—and you don’t need to be a mathematician to enjoy them. These writings offer surprising insights into the nature, meaning, and practice of mathematics today. They delve into the history, philosophy, teaching, and everyday aspects of math, and take readers behind the scenes of today’s hottest mathematical debates. Here, Steven Strog...
The four-volume set comprising LNCS volumes 3021/3022/3023/3024 constitutes the refereed proceedings of the 8th European Conference on Computer Vision, ECCV 2004, held in Prague, Czech Republic, in May 2004. The 190 revised papers presented were carefully reviewed and selected from a total of 555 papers submitted. The four books span the entire range of current issues in computer vision. The papers are organized in topical sections on tracking; feature-based object detection and recognition; geometry; texture; learning and recognition; information-based image processing; scale space, flow, and restoration; 2D shape detection and recognition; and 3D shape representation and reconstruction.
This book returns geometry to its natural habitats: the arts, nature and technology. Throughout the book, geometry comes alive as a tool to unlock the understanding of our world. Assuming only familiarity with high school mathematics, the book invites the reader to discover geometry through examples from biology, astronomy, architecture, design, photography, drawing, engineering and more. Lavishly illustrated with over 1200 figures, all of the geometric results are carefully derived from scratch, with topics from differential, projective and non-Euclidean geometry, as well as kinematics, introduced as the need arises. The mathematical results contained in the book range from very basic facts to recent results, and mathematical proofs are included although not necessary for comprehension. With its wide range of geometric applications, this self-contained volume demonstrates the ubiquity of geometry in our world, and may serve as a source of inspiration for architects, artists, designers, engineers, and natural scientists. This new edition has been completely revised and updated, with new topics and many new illustrations.
This book gathers peer-reviewed papers presented at the 18th International Conference on Geometry and Graphics (ICGG), held in Milan, Italy, on August 3-7, 2018. The spectrum of papers ranges from theoretical research to applications, including education, in several fields of science, technology and the arts. The ICGG 2018 mainly focused on the following topics and subtopics: Theoretical Graphics and Geometry (Geometry of Curves and Surfaces, Kinematic and Descriptive Geometry, Computer Aided Geometric Design), Applied Geometry and Graphics (Modeling of Objects, Phenomena and Processes, Applications of Geometry in Engineering, Art and Architecture, Computer Animation and Games, Graphic Simul...
From the reviews: " A unique and fascinating blend, which is shown to be useful for a variety of applications, including robotics, geometrical optics, computer animation, and geometric design. The contents of the book are visualized by a wealth of carefully chosen illustrations, making the book a shear pleasure to read, or even to just browse in." Mathematical Reviews
Understanding geometry, physics, and biology This is a highly informative and richly illustrated nonfiction book that conveys scientific content in a clear and understandable way. Drawing on numerous examples, it explains topics from geometry, physics, and biology and points out commonalities between the disciplines. The book contains approx. 300 links to video animations and is accompanied by a freely accessible interactive software that allows readers to delve even deeper into the content covered in the book. The content, videos, and software were developed by the Department of Geometry at the University of Applied Arts Vienna. Georg Glaeser’s research focuses particularly on interdisciplinary mathematical and biological issues, and he worked for many years with Franz Gruber, who was highly adept at visualizing complex issues. Includes links to around 300 video animations, accessible via QR codes Compact, informative, and easy-to-understand explanations of scientific issues in the disciplines of geometry, physics, and biology With numerous images and illustrations